Tagged Questions
0
votes
1answer
68 views
How to alter the angle of texture projection
I'm currently working on a 3Dish game; it's on a grid, with 3D props and the camera looking down on the grid at about 45ยบ, but I want to use 2D sprites for the player and NPCs.
Currently, I'm using a ...
2
votes
0answers
62 views
Fragments never falling into spot light's cone
I am using GLSL version 1.20 with OpenGL 2.1 .
I am trying to compute when a fragment falls into the area of a spot light. I have already set all the light values with glLightfv and glLightf, also ...
11
votes
1answer
542 views
Toon/cel shading with variable line width?
I see a few broad approaches out there to doing cel shading:
Duplication & enlargement of model with flipped normals (not an option for me)
Sobel filter / fragment shader approaches to edge ...
4
votes
3answers
113 views
How to read BC4 texture in GLSL?
I'm supposed to receive a texture in BC4 format.
In OpenGL, i guess this format is called GL_COMPRESSED_RED_RGTC1.
The texture is not really a "texture", more like a data to handle at fragment ...
1
vote
3answers
400 views
GLSL mesh discard command?
Is there a GLSL command similar to the discard, but it discards the whole mesh and not just a fragment?