Tagged Questions
0
votes
0answers
39 views
Unity Shader GrabPass alternative
Is there an alternative for the heavy GrabPass method ?
Is there a solution to avoid the foreground issue ? I mean when using GrabPass, if the refracted object is in front of the bumpy refractor, he ...
1
vote
1answer
120 views
My game works on the emulator and the PSVita, but crashes on Android
I made a game on PSM, ported from a previous iOS/Android game. I test it on the emulator and PSVita and runs fine. However, as I test it on a PlayStation Certified Android device, it crashes on load. ...
2
votes
0answers
199 views
Kinect User Silhouette Shader
I have this usermap from kinect's depth data (size is 320x280) and i want to display it on my game. The problem, of course it's ugly (first image) and i want to have beautiful effect like in the ...
0
votes
1answer
512 views
CG/CGFX to GLSL
So, I'm making the painful move from my beloved XNA to OpenTK, and I'm stuck:
Since I've got a LOT of existing shaders written in HLSL, NVidia's CG compiler seems like a natural way to minimize the ...
31
votes
6answers
9k views
5
votes
2answers
989 views
OpenGL equivalent of .fx files in GLSL or Cg?
There's a lot of learning material in the DirectX world that uses .fx files to manage shaders, and .fx seems to be well integrated with 3D packages such as Maya and 3D Studio Max
What do larger ...
