Tagged Questions
1
vote
2answers
208 views
GLSL Motion blur on mobile.. possible at acceptable framerates?
I have been struggling to implement a simple linear motion blur effect on mobile (Android, OpenGLES 2.0) but it just seems to destroy my framerate.
I'm rendering to texture (FBO) then applying a ...
2
votes
1answer
204 views
Gaussian blur filter and “shimmering”
I have a fairly bog-standard Gaussian blur filter (seperable) I'm using to make a glow effect in my pipeline. At the moment I'm rendering it only to 256x256 texture and then doing a very simple ...
1
vote
1answer
155 views
Blur gets displaced compared to original image
I have implemented a SSAO and I'm using a blur step to smooth it out. The problem is that the blurred texture is slightly displaced compared to the original. I'm blurring using a 4x4 kernel since that ...
2
votes
2answers
612 views
Optimizing gaussian blur with linear filtering
There's a few (here, and here) gaussian blur tutorials out there suggesting that you can essentially cut the number of texture lookups in a gaussian blur shader in half by exploiting the GPU's ...
6
votes
1answer
6k views
GLSL - one-pass gaussian blur
It is possible to implement fragment shader to do one-pass gaussian blur?
I have found lot of implementation of two-pass blur (gaussian and box blur):
...
2
votes
1answer
245 views
Bluring behind something then drawing text?
I want to basically make a blur shader in glsl and use it like Windows 7 does for Windows. I want to for example draw something and then blur a rectangle, then draw text over it.
If someone could ...