Tagged Questions
1
vote
2answers
202 views
GLSL Motion blur on mobile.. possible at acceptable framerates?
I have been struggling to implement a simple linear motion blur effect on mobile (Android, OpenGLES 2.0) but it just seems to destroy my framerate.
I'm rendering to texture (FBO) then applying a ...
1
vote
1answer
120 views
My game works on the emulator and the PSVita, but crashes on Android
I made a game on PSM, ported from a previous iOS/Android game. I test it on the emulator and PSVita and runs fine. However, as I test it on a PlayStation Certified Android device, it crashes on load. ...
4
votes
1answer
442 views
My GLSL shader isn't compiling even though it should. What should I investigate?
I'm porting an iOS game to Android. One of the shaders I'm using wouldn't compile until I reduced the number of uniform variables. Here are the uniform definitions:
uniform highp mat4 ...
3
votes
1answer
381 views
Phone complains that identical GLSL struct definition differs in vert/frag programs
When I provide the following struct definition in linked frag and vert shaders, my phone (Samsung Vibrant / Android 2.2) complains that the definition differs.
struct Light {
mediump vec3 ...
