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4
votes
0answers
74 views

Irradiance Map ( Irradiance environment map)?

As irradiance map is generated for every possible normal for all the texels in environment map (as every texel act as a light source) so that we can look up irradiance map, based on normal of fragment ...
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vote
0answers
21 views

Can I make global illumination from directional lights only affect their assigned layers?

I have a large space station scene, where there are giant mirrors that are sources of reflected light, and to emulate this, I made directional lights attached to the mirrors with cookies to make them ...
0
votes
0answers
39 views

Spectral path tracing - image color/brightness incorrect

I implemented a spectral path tracing using physically base BRDF models such as Oren-Nayar,Specular Reflection and Transmission, Lambertian. All calculation in the path tracer uses standard illuminant ...
0
votes
0answers
31 views

SSDO as 2D filter

I've been looking for a way to get SSDO as a 2D filter in Blender Game Engine. I know that it is possible, but I have no idea how. And I can't find any good resources online. Maybe someone can help me ...
0
votes
0answers
120 views

Unity - Meta pass and Precomputed Realtime GI

I am writing a shader in Unity and I would like to use some special values for the precomputed realtime GI. I am using a vertex fragment shader as it seems that it offers much more controls than a ...