If I were to pre-bake Global Illumination into light maps using a high quality renderer like Mental Ray or PRman, and loaded it into two different engines such as Unity and Unreal, would there be a ...
What techniques should someone look at when getting into real time global illumination (for dynamic lighting scenarios)? It's hard to get a real grip on the different mentioned techniques without ...
I try to implement a ssao based on this tutorial: link I use a deferred rendering and world coordinates for shading calculations. When saving gbuffer a vertex shader output looks like this: ...
Does radiosity work with skylight (directional light)? From reading online it sounds like it was intended to work with point lights but I would really like to make it work with skylight if possible. ...
I already have the basics of ambient occlusion down. I have a raycaster and am capable of shooting rays about a hemisphere uniformly. It seems like those are the basics of what are needed for ...