A C++ math library that is based on the GLSL language.

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Camera rotation - First Person Camera using GLM

I've just switched from deprecated opengl functions to using shaders and GLM math library and i'm having a few problems setting up my camera rotations (first person camera). I'll show what i've got ...
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1answer
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Incorrect rotations using openGL GLM and shaders [closed]

The goal of my program is to display a simple colored triangle rotating on the Y axis without any translation. I'm using the GLM library. The problem is that the transformations of my triangle are not ...