I have a camera which I want to control with my mouse. I want the mouse to control the pitch and yaw of the camera but not the roll. To avoid loss of significance, I am storing the quaternions for ...
I am trying to use quaterions to modify the camera direction vector. This code works perfectly: glm::quat temp1 = glm::normalize( glm::quat((GLfloat)( -Input1.MouseMove.x * mouse_sens * time_step), ...
I want to rotate a form with three given angles fo each of the three axis. But the GLM rotation function takes only one angle and a vector as arguments. How can I convert between both formats?
I'm attempting to create a 3d tree procedurally. I'm hoping that someone can check my vector rotation maths, as I'm a bit confused. I'm using an l-system (a recursive algorithm for generating ...
I hope you know GL Mathematics (GLM) because I've got a problem, I can not break: I have a set of Eular Angles and I need to perform smooth interpolation between them. The best way is converting them ...