3
votes
1answer
90 views

glm direction vector rotation

I'm working on a flight simulator, but I'm stuck with my airplane orientation. I tried some things but noone worked correctly. This is what I have : To be able to move it and roll it around himself, ...
0
votes
0answers
61 views

GLM Rotating Combining Multiple Quaternions?

I have a camera which I want to control with my mouse. I want the mouse to control the pitch and yaw of the camera but not the roll. To avoid loss of significance, I am storing the quaternions for ...
1
vote
1answer
1k views

glm quaternion camera rotating on wrong axis

I'm trying to get my camera implemented with a glm::quat used to store the rotation. However, whenever I do circles with the mouse, the camera rotates along the axis I am viewing (i.e. I think it's ...
3
votes
1answer
477 views

Rotating and Translating a Node in Horde3D with Matrices and Quaternions

I have been trying to learn how to use the Horde3D rendering engine for the past couple of days, and so far I have managed to learn a decent amount and integrate Bullet Physics with it as well. My ...
1
vote
2answers
3k views

GLM: Quaternion SLERP Interpolation

I wish to interpolate two quaternion values. As I still can not get working results, can I kindly ask you to verify my function calls? The code below supports GLM (OpenGL Mathemathics) library, so ...