I'm working on a flight simulator, but I'm stuck with my airplane orientation. I tried some things but noone worked correctly. This is what I have : To be able to move it and roll it around himself, ...
I have a camera which I want to control with my mouse. I want the mouse to control the pitch and yaw of the camera but not the roll. To avoid loss of significance, I am storing the quaternions for ...
I'm trying to get my camera implemented with a glm::quat used to store the rotation. However, whenever I do circles with the mouse, the camera rotates along the axis I am viewing (i.e. I think it's ...
I am trying to use quaterions to modify the camera direction vector. This code works perfectly: glm::quat temp1 = glm::normalize( glm::quat((GLfloat)( -Input1.MouseMove.x * mouse_sens * time_step), ...
I have been trying to learn how to use the Horde3D rendering engine for the past couple of days, and so far I have managed to learn a decent amount and integrate Bullet Physics with it as well. My ...
I wish to interpolate two quaternion values. As I still can not get working results, can I kindly ask you to verify my function calls? The code below supports GLM (OpenGL Mathemathics) library, so ...