Tagged Questions
0
votes
1answer
89 views
How can I remove the view and projection matrix from ray position to get only the ray model?
I've got a little problem with my picking module and I need your help.
I have a method to project a ray from the camera to a fixed point when I click somewhere. The computed ray looks good, it go to ...
4
votes
1answer
162 views
Picking 3D with OpenGL ES 2
I'm trying to implement picking in my framework but I don't understand how I can do this.
I'm working with:
OpenGL ES 2.
GLM mathematic library.
What I have understand, picking can be made with ...
1
vote
2answers
2k views
GLM: Quaternion SLERP Interpolation
I wish to interpolate two quaternion values. As I still can not get working results, can I kindly ask you to verify my function calls? The code below supports GLM (OpenGL Mathemathics) library, so ...
4
votes
4answers
3k views
GLM: Euler Angles to Quaternion
I hope you know GL Mathematics (GLM) because I've got a problem, I can not break:
I have a set of Eular Angles and I need to perform smooth interpolation between them. The best way is converting them ...