I've got a little problem with my picking module and I need your help. I have a method to project a ray from the camera to a fixed point when I click somewhere. The computed ray looks good, it go to ...
I'm trying to implement picking in my framework but I don't understand how I can do this. I'm working with: OpenGL ES 2. GLM mathematic library. What I have understand, picking can be made with ...
I wish to interpolate two quaternion values. As I still can not get working results, can I kindly ask you to verify my function calls? The code below supports GLM (OpenGL Mathemathics) library, so ...
I hope you know GL Mathematics (GLM) because I've got a problem, I can not break: I have a set of Eular Angles and I need to perform smooth interpolation between them. The best way is converting them ...