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10
votes
0answers
218 views
My game seems to be incompatible with recording software. What could be causing this?
I've just finished a little Game-Dev project for university and I need to record a video to accompany my submission (just in case they can't get my source to work). Basically my game doesn't work at ...
3
votes
2answers
745 views
Toggle Fullscreen at Runtime
Using the library GLFW, I can create a fullscreen window using this line of code.
glfwOpenWindow(Width, Height, 8, 8, 8, 8, 24, 0, GLFW_FULLSCREEN);
The line for creating a standard window looks ...
1
vote
2answers
381 views
Frame timing for GLFW versus GLUT
I need a library which ensures me that the timing between frames are more constant as possible during an experiment of visual psychophics.
This is usually done synchronizing the refresh rate of the ...
1
vote
1answer
164 views
Kinds of anti aliasing? [closed]
I'm looking into the newer OpenGL's with GLFW, but I'm stuck in a decision. What kind of anti aliasing is the best, or something that makes it look real, not "real". I don't want the picture blurred, ...
1
vote
1answer
284 views
Why does glGetString returns a NULL string
I am trying my hands at GLFW library. I have written a basic program to get OpenGL renderer and vendor string. Here is the code
#include <GL/glew.h>
#include <GL/glfw.h>
#include ...
1
vote
1answer
327 views
C++ OpenGL wireframe cube rendering blank
I'm just trying to draw a bunch of lines that make up a "cube". I can't for the life of me figure out why this is producing a black screen. The debugger does not break at any point.
I'm sure it's a ...
1
vote
0answers
34 views
Separating rendering and logic thread in GLFW?
I want to separate my rendering thread (the main thread) and my logic thread in my GLFW game. I'm new to the concept of threading inside games. How would this be done? GLFW isn't thread safe so it ...
0
votes
1answer
80 views
gluLookAt strange behavior implementing camera
I'm having a super tough time trying to implement what I thought would be a very straightforward problem. I'm trying to demonstrate a free camera that can move forward/back, strafe left/right, fly ...
0
votes
1answer
138 views
Problem with GLFW input
I am using GLFW for the input in my game. I just started learning it and I have encountered a problem. The problem is the input, I have a callback function, where I check for keypresses. I want the ...
-1
votes
2answers
30 views
Need help drawing obj file!
I'm using GLFW and I want to draw a obj file. How are they drawn? I know how to draw 3D in OpenGL but when I open the obj file I see "v"s, "vn"s, "f"s, "vt"s, what are these? I don't know how to read ...