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2
votes
1answer
83 views

GLFW mouselook under OSX

I'm continuing to port an OpenGL app from Visual Studio 2012 to XCode 5. The only major issue I'm having is mouselook. It "doesn't work" under OSX (Mavericks). Here's the (pseudocode): ...
3
votes
2answers
631 views

Why does my machine render OpenGL using my onboard chipset instead of my graphics card?

I'm following an OpenGL tutorial series at opengl-tutorial.org, but have run into a problem: The following lines: glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); ...
0
votes
0answers
56 views

GLFW - getting or setting CapsLock

I'm using GLFW with VC++ 2012, but hoping for any platform-independent method of doing this. For a first-person simulation, I use the typical WASD keys for navigation, and hold down left shift to ...
0
votes
1answer
259 views

Why would creating a GLFW 3 window return null?

For some reason after calling 'glfwCreateWindow' I get back NULL as the return value. I'm initializing GLFW beforehand with 'glfwInit' and while searching for a solution tried setting ...
0
votes
1answer
1k views

How to find monitor resolution with glfw3?

For a while now, I have been playing around with making a game using OpenGL, and glfw3. I have been perfectly happy to create windows at my native resolution of 1920x1080. I'm getting to the point ...
1
vote
1answer
93 views

What is the purpose of bitdepth for the several components of the framebuffer in glfwWindowHint function of GLFW3?

I would like to know what are the following "framebuffer related hints" of GLFW3 function glfwWindowHint : GLFW_RED_BITS GLFW_GREEN_BITS GLFW_BLUE_BITS GLFW_ALPHA_BITS GLFW_DEPTH_BITS ...
0
votes
0answers
176 views

Using shaders with GLFW3

i've setup the newest version of glfw & glew on mingw (i'm using windows 7). I've previously used freeglut & glew but i switched to glfw because i've heard it was better for games. So my ...
-1
votes
2answers
703 views

Need help drawing obj file! [closed]

I'm using GLFW and I want to draw a obj file. How are they drawn? I know how to draw 3D in OpenGL but when I open the obj file I see "v"s, "vn"s, "f"s, "vt"s, what are these? I don't know how to read ...
1
vote
0answers
289 views

Separating rendering and logic thread in GLFW? [closed]

I want to separate my rendering thread (the main thread) and my logic thread in my GLFW game. I'm new to the concept of threading inside games. How would this be done? GLFW isn't thread safe so it ...
21
votes
1answer
617 views

My game seems to be incompatible with recording software. What could be causing this?

I've just finished a little Game-Dev project for university and I need to record a video to accompany my submission (just in case they can't get my source to work). Basically my game doesn't work at ...
0
votes
1answer
355 views

gluLookAt strange behavior implementing camera

I'm having a super tough time trying to implement what I thought would be a very straightforward problem. I'm trying to demonstrate a free camera that can move forward/back, strafe left/right, fly ...
1
vote
1answer
2k views

Why does glGetString returns a NULL string

I am trying my hands at GLFW library. I have written a basic program to get OpenGL renderer and vendor string. Here is the code #include <GL/glew.h> #include <GL/glfw.h> #include ...
0
votes
1answer
368 views

Problem with GLFW input

I am using GLFW for the input in my game. I just started learning it and I have encountered a problem. The problem is the input, I have a callback function, where I check for keypresses. I want the ...
2
votes
1answer
363 views

Kinds of anti aliasing? [closed]

I'm looking into the newer OpenGL's with GLFW, but I'm stuck in a decision. What kind of anti aliasing is the best, or something that makes it look real, not "real". I don't want the picture blurred, ...
2
votes
2answers
2k views

Frame timing for GLFW versus GLUT

I need a library which ensures me that the timing between frames are more constant as possible during an experiment of visual psychophics. This is usually done synchronizing the refresh rate of the ...
1
vote
1answer
784 views

C++ OpenGL wireframe cube rendering blank

I'm just trying to draw a bunch of lines that make up a "cube". I can't for the life of me figure out why this is producing a black screen. The debugger does not break at any point. I'm sure it's a ...
5
votes
2answers
3k views

Toggle Fullscreen at Runtime

Using the library GLFW, I can create a fullscreen window using this line of code. glfwOpenWindow(Width, Height, 8, 8, 8, 8, 24, 0, GLFW_FULLSCREEN); The line for creating a standard window looks ...