The glfw tag has no wiki summary.
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Using shaders with GLFW3
i've setup the newest version of glfw & glew on mingw (i'm using windows 7). I've previously used freeglut & glew but i switched to glfw because i've heard it was better for games. So my ...
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2answers
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Need help drawing obj file! [closed]
I'm using GLFW and I want to draw a obj file. How are they drawn? I know how to draw 3D in OpenGL but when I open the obj file I see "v"s, "vn"s, "f"s, "vt"s, what are these? I don't know how to read ...
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0answers
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Separating rendering and logic thread in GLFW? [closed]
I want to separate my rendering thread (the main thread) and my logic thread in my GLFW game. I'm new to the concept of threading inside games. How would this be done? GLFW isn't thread safe so it ...
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335 views
My game seems to be incompatible with recording software. What could be causing this?
I've just finished a little Game-Dev project for university and I need to record a video to accompany my submission (just in case they can't get my source to work). Basically my game doesn't work at ...
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1answer
108 views
gluLookAt strange behavior implementing camera
I'm having a super tough time trying to implement what I thought would be a very straightforward problem. I'm trying to demonstrate a free camera that can move forward/back, strafe left/right, fly ...
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1answer
363 views
Why does glGetString returns a NULL string
I am trying my hands at GLFW library. I have written a basic program to get OpenGL renderer and vendor string. Here is the code
#include <GL/glew.h>
#include <GL/glfw.h>
#include ...
0
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1answer
146 views
Problem with GLFW input
I am using GLFW for the input in my game. I just started learning it and I have encountered a problem. The problem is the input, I have a callback function, where I check for keypresses. I want the ...
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1answer
176 views
Kinds of anti aliasing? [closed]
I'm looking into the newer OpenGL's with GLFW, but I'm stuck in a decision. What kind of anti aliasing is the best, or something that makes it look real, not "real". I don't want the picture blurred, ...
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2answers
463 views
Frame timing for GLFW versus GLUT
I need a library which ensures me that the timing between frames are more constant as possible during an experiment of visual psychophics.
This is usually done synchronizing the refresh rate of the ...
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1answer
353 views
C++ OpenGL wireframe cube rendering blank
I'm just trying to draw a bunch of lines that make up a "cube". I can't for the life of me figure out why this is producing a black screen. The debugger does not break at any point.
I'm sure it's a ...
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2answers
881 views
Toggle Fullscreen at Runtime
Using the library GLFW, I can create a fullscreen window using this line of code.
glfwOpenWindow(Width, Height, 8, 8, 8, 8, 24, 0, GLFW_FULLSCREEN);
The line for creating a standard window looks ...