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1answer
79 views

Recognizing runes drawn by user

I want to implement a system where the player can draw runes on the screen with multiple gestures. Meaning its not just one motion it can be up to 3. So far I have implemented the $P Recognizer . In ...
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0answers
23 views

LibGDX: ActorGestureListener after change position

I have this code to get pan touch inside an Image and it works fine, but when I uncomment this line img.setPosition(100, 100); it doesn't work anymore, why? Texture tex = new Texture(Gdx.files....
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0answers
24 views

What are some different types of device motion gestures? [closed]

Complex touch events are well-defined and can even be categorised as seen in this Wikipedia article We have great names for various touch gestures like: Double-tap Pinch / Zoom Long Press etc. ...
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184 views

What is the best set of formula to use pinch gesture to implement zoom in/out in SpriteKit?

SpriteKit coordinate system origin is at the middle of screen and the positive Y direction is upward, however gesture recognizers origin is at upper left of the screen while the Y axis increase by ...
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1answer
66 views

Getting position of finger along a screen

I'm trying to get a list of Vector2 position by tracking my finger and then tracing them with a prefab (Basically just gestures). I have appended an onGUI function to help print out the list of ...
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0answers
75 views

How to get GestureDetector to work?(Problem with GestureDetector class)

I am trying to write simple program which would get input from user by swiping in four capital directions. I'm extending GestureDetector.java from libGDX and overriding fling method, but no matter ...
0
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1answer
53 views

Implement an action “while” touching event

I'm making a game using Xcode for iOS. This is a segment of code I have that makes the sprite jump up when the screen is tapped: //tap/touch to jump (& play sound) -(void)touchesBegan:(NSSet *)...
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1answer
86 views

Slide to reveal in AndEngine

I was designing the game in that i want to cover the scene with black layer and i want user to see it when he slide the image. Is there any functionality in AndEngine for something like slide to ...
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2answers
372 views

Accurate way to calculate swipe direction based on delta vector

I am trying to calculate the direction of a swipe on a touch device screen. Lets say the screen size is 1024 wide and 768 high. The bottom left x and y coordinate is 0,0 and the top right coordinate ...
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1answer
607 views

How do I implement swipe-to-throw in Andengine?

I have a ball sprite and I apply physics to it when the user swipes on it. I'd like the ball to start moving in the direction of the swipe, similarly to how Paper Toss works. How can I do this?
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2answers
418 views

Implementing `fling` logic without pan gesture recognizers

So I am trying to port over a simple game that I originally wrote to iphone into cocos2d-x. I've hit a minor bump however in implementing simple 'fling' logic I had in the iphone version that is ...
1
vote
1answer
385 views

Which gesture recognizer should I use to handle multiple simultaneous flicks?

So, if you can picture a game with little ninjas running down at you, and a bunch of shurikens at the bottom of the screen, you're picturing the set-up I'm addressing. I want the player to be able ...
2
votes
2answers
466 views

Ambiguation between multitouch geistures tap and free drag in Windows Phone 8 Emulator (Monogame)

I am making a 2d tile based tactic game. I want the map to be slided around (because it's bigger than the screen) with FreeDrag (It's perfectly done, the map can moved around, that's not the problem). ...
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2answers
1k views

How to combine tap and long hold gesture recognizers?

I have a game in which the player moves around a sprite by tapping on various sections of the screen (left, right, up, down). So far, each tap moves the sprite one tile (I use a tile system for ...
0
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1answer
203 views

Merging InputProcessor and GestureDetector

I'm planning to make a simple soccerball app. When I attempt to drag the ball, I use the touchDragged() from InputProcessor to move the ball left or right. Next, while holding before releasing, I use ...
0
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1answer
343 views

Drag Gestures - fractional delta values

I have an issue with objects moving roughly twice as far as expected when dragging them. I am comparing my application to the standard TouchGestureSample sample from MSDN. For some reason in my ...