I'd like to be able to decompose a concave mesh into a set of convex meshes for 2 reasons: Transparent rendering Physics shapes Is there an algorithm that takes a set of triangles (concave) as ...
I have a generic plane (any location, any rotation around every axis) with its normal axis passing by the center. Then I have a generic point and I need to find the elevation and the rotation angle ...
I am experimenting with the RVO2 library for collision avoidance in a 2D simulation. This library supports specifying arbitrary obstacles as a list of vertices. The obstacles must be full shapes, i.e. ...
I have a basic 2D camera: transform = Matrix.CreateTranslation(-position.X, -position.Y, 0) * Matrix.CreateRotationZ(-rotation) * Matrix.CreateScale(new Vector3(zoom, zoom, 1)) * ...