I'm getting started with GLSL with quartz composer. I have a patch with a particle system in which each particle is mapped into a sphere with a blend value. With blend=0 particles are in random ...
I've been playing with Blender and Python, doing basic things like accessing vertices/normals,etc. I can get the normal of each face of a mesh. I was wondering, how can I get the rotation of a face ...
Are there any simple (or well documented) algorithms for basic CSG operations on 2D polygons? I'm looking for a way to 'add' a number of overlapping 2D collision shapes. These may be convex or ...