Tagged Questions
11
votes
1answer
546 views
Toon/cel shading with variable line width?
I see a few broad approaches out there to doing cel shading:
Duplication & enlargement of model with flipped normals (not an option for me)
Sobel filter / fragment shader approaches to edge ...
5
votes
2answers
309 views
Geometry shader for multiple primitives
How can I create a geometry shader that can handle multiple primitives? For example when creating a geometry shader for triangles, I define a layout like so:
layout(triangles) in;
...
-1
votes
1answer
421 views
Vertex shader are evil for performance?
I found that the vertex shaders are sometimes very useful, especially because they can generate geometries and extract and use a lot of informations from just 1 image.
The problem is that my project ...
2
votes
1answer
251 views
Geometry shader questions?
I had some questions on geometry shaders.
Do directx geometry shaders offer anything over the opengl ones?
What advantages does the official geometry shader implementation on opengl 3.2 have over ...