How can I draw a quad in wireframe with modern OpenGL, without rendering the interior bisecting edge?
I want to draw a quad (not two triangles). I actually know that triangles are faster, as I answered this question. But let's say I am building a 3D modeling tool. It makes sense to draw a quad for ...
I'm currently trying to change my project to use GL_TRIANGLE_ADJACENCY instead of GL_TRIANGLES. Following this question, I have managed to construct my index buffer fine, but when it comes to the ...
(Unfortunately couldn't find the answer myself) Does a neat way to cache the geometry shader results in Direct3D10 or OpenGL exist? (preferably Direct3D10). I'm building my geometry based on texture ...