I am currently trying to use the geometry shader. My input is a set of points, for which multiple triangle should be created This is the geometry shader #version 330 layout(points) in; ...
A while ago I decided to implement the volumetric billboards technique in my university project (C++ & OpenGL 4.3). I passed the subject but failed to implement the mentioned technique. I'd like ...
My application has multiple screens with different tasks. Once I set a geometry shader to the device context for my custom terrain, it works and I get the desired results. But then when I get back to ...