In order to improve the performance of my visibility graph generator I am trying to figure out the following. Given the image below; is there a way to find out if a point is 'behind' the polygon? For ...
I need to run an A* search through a hexagonal grid. However, I have one nasty constraint: my vehicle can only turn so sharp. It has a specified minimum turn radius. I can't quite see how to translate ...
I have a square-based map. Only horizontal and vertical movement is allowed (no diagonals). Movement cost is always 1. I'm implementing an A* algorithm on that map, using the Manhattan distance as a ...
This is a graph based platformer level and the round shapes are creatures. I am looking for a path traveling along edges that does not cross other edges(To simulate the creature crawling on the ...