Tagged Questions
4
votes
2answers
337 views
Geometry vs sprites
I'm developing an android game, where the enemies are geometrical shapes. Performance is a main goal for me so I was wondering if defining shapes directly in OpenGL would be more efficient than using ...
0
votes
1answer
261 views
Determining and culling non-visible vertices
Ahoy!
After posting my previous question on tile maps, i've been tinkering with an implementation i'm rather pleased with so far but would like to gather some more information about submitting ...