4
votes
2answers
421 views

Geometry vs sprites

I'm developing an android game, where the enemies are geometrical shapes. Performance is a main goal for me so I was wondering if defining shapes directly in OpenGL would be more efficient than using ...
0
votes
1answer
821 views

Determining and culling non-visible vertices

Ahoy! After posting my previous question on tile maps, i've been tinkering with an implementation i'm rather pleased with so far but would like to gather some more information about submitting ...