Tagged Questions
3
votes
2answers
116 views
What kind of projection is ScreenX=X/Z, ScreenY=Y/Z?
I have an existing class which transforms 3D vectors and projects them on a 2D plane (Camera). The code is all written in C without help from an external library.
To project a single vector (X,Y,Z) ...
2
votes
2answers
452 views
How can I transform a point from world space to object space?
If I have an object space described by transformation matrix that should be applied to object to transform it to world space, what I have to do to transform point (world space) to that object space.
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1
vote
0answers
293 views
How can I draw a model perpendicular to a sloped surface? [duplicate]
Possible Duplicate:
How do I find rotation in 3D based on a vector/normal?
My models are axis-aligned. I know the normal of the surface I want to draw them on.
How do I compute the ...