I've been reading this article on pathfinding over polygon meshes using line-of-sight, and in the article are several code snippets. One of them, the one I'm trying to understand, is a simple function ...
I have a line (the direction vector of the player) and a triangle representing the face of a model (so composed of 3 points). I can't find the mathematical operation to check if that vector is ...
Hi, I am looking for an elegant way to do ray and polygon intersections in 2d. I don't care about languages. Now what I'm doing is taking a line that lies on the ray (with a screen length) and ...
What is the complete code (C#, pseudo, does not matter) for calculating the resulting segment (or its absence) for the intersection of the segment and the cylinder? The segment is defined by ...