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Blender: calculation of elevation and rotation angle from plane
I have a generic plane (any location, any rotation around every axis) with its normal axis passing by the center. Then I have a generic point and I need to find the elevation and the rotation angle ...
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How do I find rotation in 3D based on a vector/normal?
I've been playing with Blender and Python, doing basic things like accessing vertices/normals,etc.
I can get the normal of each face of a mesh. I was wondering, how can I get the rotation of a face ...