1
vote
1answer
162 views

How to generate AABB, OBB & Sphere from polygon soup

How can I generate AABB, OOBB and Sphere from a polygon soup, where the bounding volumes are defined as follows: AABB should be specified by min(x,y,z) max(x,y,z) OOBB should be specified by ...
4
votes
2answers
519 views

Displaying (3D) objects' name above them

The Elder Scrolls: Morrowind has a rather interesting way to display each focused objects' name. It's all a bit fuzzy in my memory right now, but the most important part I remember perfectly: the ...
3
votes
3answers
857 views

Textureing subdivided Icosahedron in XNA, seam problem

*Look below for the updated source code* I have started to to make some different types of objects and create them by code in XNA. Right now I have finished the code for creating a Icosahedron. And ...
1
vote
1answer
1k views

what algorithms exist for combining multiple triangle meshes into one mesh

Let's say I have a terrain mesh of some triangles, and several smaller meshes which I want to add to that terrain mesh (think ground and some small mounds or berms for example). What would I look for ...