I'd like to be able to decompose a concave mesh into a set of convex meshes for 2 reasons: Transparent rendering Physics shapes Is there an algorithm that takes a set of triangles (concave) as ...
I get the following error(s) on my program that captures the mouse and then draws a line. Errors: 1>------ Build started: Project: Capture_Mouse_Line, Configuration: Debug Win32 ------ 1> ...
I am currently developing a breakout clone and I have hit a roadblock in getting collision detection between a ball (circle) and a brick (convex polygon) working correctly. I am using a Circle-Line ...
I know that what both glEdgeFlagv and glEdgeFlag do is toggle boundary edge status, but my question is why does the v version exist when the documentation specifies that the only difference is that ...
I have computed the four corners of the viewable bit of 2d map in my 3d view. So I know the trapezoid that is visible, and I want to 'visit' these tiles in my map. So my algorithm is basically a ...