A game controller held in two hands, where the fingers (especially thumbs) are used to provide input

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Get stick analogue XY position using Jinput in lwjgl

I want to capture the movement of the analogue stick of the gamePad. is there any equivalent function to this? public void mouseMoved(MouseEvent mouseEvent) { mouseEvent.getX(); //return the X ...
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Why is my XInput gamepad press stamp not working?

I'm trying to add basic gamepad input to my c++ DirectX game but i'm having some trouble creating a press stamp (registers the press only the first time it's pressed if button held down). The entire ...
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SDL2 Gamepad triggers trigger when disconnecting the pad

I'm using MonoGame and SDL2. I'm having a strange problem with the Gamepad. When I disconnect it during the game, before the disconnected event fires, the left and right triggers return values as if ...