A game controller held in two hands, where the fingers (especially thumbs) are used to provide input

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What are my choices in low level joystick APIs under Linux? [on hold]

I am looking to add joystick support under Linux. Currently I use SDL 2, but this limits you to also using an SDL 2 window. What other options exist, and how common are they across each distribution?
3
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1answer
186 views

Gamepad thumbsticks active range

for my current project I use gamepad. I was successfull in hooking it up in C# through SlimDX. Everything works fine, only problem is that thumbsticks don't fully use the active range. If I move ...
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177 views

Why is my XInput gamepad press stamp not working?

I'm trying to add basic gamepad input to my c++ DirectX game but i'm having some trouble creating a press stamp (registers the press only the first time it's pressed if button held down). The entire ...
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1answer
210 views

XNA Framework doesn't recognise controller [closed]

So just a little bit of XNA code: if (this.IsActive && (Keyboard.GetState().GetPressedKeys().Length > 0 || Mouse.GetState().LeftButton == ButtonState.Pressed || ...
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1answer
77 views

Controls become inverted after a collision

I'm just prototyping a simple project. I'm moving a sprite on screen using the Xbox gamepad: public override void Update(GameTime gameTime) { gamePad = GamePad.GetState(PlayerIndex.One); ...
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1answer
140 views

logitech dual shock Python support

Does anyone know how to use "dual vibration feedback makes your games more realistic and immersive." on this logitech gamepad I know about pygame however I don't think it gives feedback. ...
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1answer
233 views

How do I detect when the Xbox home button is pressed XNA?

How do I detect when the big Xbox button in the middle of the gamepad is pressed in XNA?
4
votes
1answer
105 views

Key events outside of an SDL application

I'm developing an app under C++ and SDL running in Ubuntu. I'm using the SDL events to handle the keypad buttons. My problem is that my app launch other programs and it should close they with a key ...
9
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1answer
1k views

Xbox thumbstick used to rotate sprite, basic formula makes it “stick” or feel “sticky” at 90 degree intervals! How do you get smooth rotation?

I am using a very basic formula to calculate what angle my sprite (spaceship for example) should be facing based on the Xbox controller thumbstick i.e. you use the thumbstick to rotate the ship. In ...
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1answer
181 views

Supporting Multiple Input Devices

I'm currently developing a PC game with the assistance of XNA and I'm integrating keyboard and gamepad control support. Up until now I've only supported gamepad control, and finding an elegant way to ...
0
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1answer
560 views

Gamepad API For Multiple Pad Types

I'm a C++ newbie working on adding gamepad support to Moai as a learning exercise and because I'd like to be able to use a gamepad with it. I'm starting by implementing the Xbox 360 gamepad via XInput ...