-1
votes
1answer
260 views

XNA Framework doesn't recognise controller [closed]

So just a little bit of XNA code: if (this.IsActive && (Keyboard.GetState().GetPressedKeys().Length > 0 || Mouse.GetState().LeftButton == ButtonState.Pressed || ...
2
votes
1answer
273 views

How do I detect when the Xbox home button is pressed XNA?

How do I detect when the big Xbox button in the middle of the gamepad is pressed in XNA?
0
votes
1answer
197 views

Supporting Multiple Input Devices

I'm currently developing a PC game with the assistance of XNA and I'm integrating keyboard and gamepad control support. Up until now I've only supported gamepad control, and finding an elegant way to ...