I'm trying to add basic gamepad input to my c++ DirectX game but i'm having some trouble creating a press stamp (registers the press only the first time it's pressed if button held down). The entire ...
I'm developing an app under C++ and SDL running in Ubuntu. I'm using the SDL events to handle the keypad buttons. My problem is that my app launch other programs and it should close they with a key ...
I'm a C++ newbie working on adding gamepad support to Moai as a learning exercise and because I'd like to be able to use a gamepad with it. I'm starting by implementing the Xbox 360 gamepad via XInput ...