I am creating a simple 3D engine and I've run into a problem. I have an array of objects [Camera, Player, Player, MonsterA, MonsterB, MonsterA] and a number of mesh files that I need to associate ...
How can we see the bounded scripts to gameobjects ? In a large project, it's hard to keep up monitoring by clicking each game object to see bounded scripts
I'm trying to come up with my Model/Object structure and I'm having a hard time figuring it out. I have a ResourceModule which is responsible for managing resources, and it has a vector of Meshes. ...
So I'm making the tile-based 2D sandbox platformer...thing to get an idea of how to manage different elements of coding games. Currently I'm at the point where my collision system works fine for a ...