I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
If a GameObject in my game has a special ability it triggers it, but I want all the special GameObjects that this GameObject affects to also trigger their abilities, for example if a bomb hits some ...
I'm not exactly sure how I should ask this question, and so the title may be misleading - I am not asking if I should use a list or a stack or a vector or a queue - but how I should go about keeping ...
Is it possible to edit one or more components of an instantiated prefab ? For example if you instantiated five cube prefabs. Is it possible to reference each of the cube prefab and change a value ...