0
votes
0answers
33 views

Game object position issue in unity3d

I have a set of objects placed on the same layer where all the objects are invisible except one .When i drag an object in to a selected area the current dragged object get destroyed and the object ...
0
votes
2answers
68 views

Drag an object in unity3d

I want to drag an object to a perticular place.In case I release that dragged object before I reach that particular area ,the object should come to its initial place where i start to drag. How it ...
0
votes
1answer
50 views

Changing the material on an object on click in unity

Iam working on unity2d.I have six game object Object1,Object1,Object1,(these are images) ObjectImage1,ObjectImage2,ObjectImage3(these are images). I have arranged the object in the scene as a list ...
2
votes
2answers
94 views

Do I have to use new keyword for unity single game object?

I'm using Unity4. Do I have to use new keyword for single game object? look at the following code. 1. GameObject obj = new GameObject(); obj = Resources.Load("Prefabs/Ball", typeof(GameObject)) as ...
1
vote
2answers
76 views

Unity3d - Monitoring which script is bound to which gameobject

How can we see the bounded scripts to gameobjects ? In a large project, it's hard to keep up monitoring by clicking each game object to see bounded scripts
3
votes
2answers
237 views

How can I create an array of GameObjects?

I need to add one 2d assest multiple times in my scene and I was wondering what is the best way to do this because adding each asset individually and setting there locations doesent seem like the best ...
2
votes
1answer
132 views

At same positioned game objects collision detection

In my game, I am creating two game objects at same position using Instantiate statement. Each generated object has box collider attached. So I want to detect collision between them so I write ...
3
votes
2answers
621 views

Unity 4 - Some Rigidbodies Won't Fall Asleep

I'm having this problem in the free edition of Unity 4.1 where rigidbodies aren't falling asleep (and yes, I've tried playing with the sleepVelocity and sleepAngularVelocity values!). I've read the ...
1
vote
1answer
518 views

How can I create an extending chain like the hookshot in Zelda in Unity?

In the Zelda games, there is an item called the hookshot. It is a small mechanical apparatus held in one hand that acts similar to, but not the same as the gun. When it is triggered, the hook at the ...
1
vote
1answer
210 views

Spawning enemies at way points [closed]

I'm trying to have my game spawn enemies when ever the player reaches a way point. Right now, I have this functionality working. When my player gets to the first way, the enemies spawn. He only moves ...
1
vote
1answer
402 views

Unity3d select empty gameobjects in scene

I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
0
votes
2answers
2k views

Unity scaling instantiated GameObject at Start() doesn't “keep”

I have a very simple scenario: A box-like Prefab which is imported from Blender automatically (I have the .blend file in the Assets folder). A script that has two public GameObject fields. In one I ...
0
votes
1answer
968 views

How to get GameElements (RigidBody) size in Unity

I've made a prefab consisting of a Cube which I've first scaled to more resemble a brick. There's also a Rigidbody added to the cube (in the prefab). Now I want to use that prefab in a c# script to ...