So I'm making a game engine for a game I'm making - the game is a 2D tile-based game I've implemented a gameobject-component style for the engine, for decoupling reasons However, every frame, the ...
I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the ...
So I'm making the tile-based 2D sandbox platformer...thing to get an idea of how to manage different elements of coding games. Currently I'm at the point where my collision system works fine for a ...