1
vote
0answers
77 views

How do I avoid circular dependencies with game events in C++? [closed]

My question concerns three objects in my game: EnemyConfig (a derived class of Event - it's an event that concerns throwing enemies at the player and making her deal with them) and Enemy. The ...
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votes
2answers
120 views

How do I connect my objects to my meshes?

I am creating a simple 3D engine and I've run into a problem. I have an array of objects [Camera, Player, Player, MonsterA, MonsterB, MonsterA] and a number of mesh files that I need to associate ...
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1answer
102 views

Why does this LUA code not render any objects on the screen? [closed]

Did I mess up something somewhere? If i put a putsxy in the same box, it renders a string just fine, but for some reason this code hates objects. What this code is supposed to do is render a set of ...