A game object is any object in a game that the player can see and/or interact with. The player object, power ups, enemies, platforms, walls, weapons (if collision detection is considered) and projectiles are all game objects.

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1answer
58 views

How can I access a script variable from another script in Unity?

I'm creating a space shooter (think Space Invaders or Galaga) where the GameManager persists between scenes but the player and enemies don't. I need to access a boolean value from the player and ...
2
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3answers
145 views

How do I check whether a camera has unobstructed view of a GameObject?

I want to check if a GameObject is visible to the camera. The renderer.isVisible-method only checks if the camera is turned towards the object, not if there is anything between them (like a wall). ...
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vote
2answers
91 views

Trying to better understand Unity gameobjects

New to Unity, but develop in C# normally. I can't seem to get how / why / where to grab certain elements. For simplicity, I have a top-level game object, say a cube. I add a sphere to the scene as ...
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2answers
54 views

Gameobject-Component model with many background tiles - long iteration time

So I'm making a game engine for a game I'm making - the game is a 2D tile-based game I've implemented a gameobject-component style for the engine, for decoupling reasons However, every frame, the ...
0
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1answer
86 views

Moving gameobject with animation according to my script Unity3D

I am developing a game with Unity3D with an horizontal list of elements which you can move with arrows. Here you can see an example: I have created animations in order to modify the alpha value of ...
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2answers
97 views

Manage game objects depending on visibility [closed]

I'm trying to create an adventure game in 2D and I'm thinking about map management/objects. Here is what I've got in mind in terms of modelling: Now, I would like to create entities based on ...
0
votes
1answer
86 views

How do I architect around Object Pools?

Example I have an "Enemy" class, and 5 types of enemy subclasses. These enemies will be spawn often, so I want to use an object pool. However, this means I can no longer use an object pool for ...
-1
votes
2answers
144 views

How to stop a object with progress bar so it can start instantly in unity [closed]

I have created a gameobject(cube) and written code to move,mean while the processbar get loading.when the processbar is loaded fully then the object should stop moving.Can anybody please help me ...
0
votes
1answer
142 views

How do I detect a destroyed object in Unity?

I have an object in unity which is spawn through a script. Upon detecting that the object has taken substantial damage, objectDestroy is called and the object is removed. However, I would like for a ...
0
votes
1answer
473 views

How to enable/ disable GameObject

I have child object with ParticleSystem component. I want to have particles disabled until I press button. I unchecked child object to make it disabled but when I press play it enables ...
1
vote
1answer
91 views

collision in different layer

I have a game object called game object 1 on screen. It holds an image called red . when i drag an image called "animal" on a game object 1 collision happening fine and destroys the "animal" in same ...
0
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1answer
122 views

Game object position issue in unity3d

I have a set of objects placed on the same layer where all the objects are invisible except one .When i drag an object in to a selected area the current dragged object get destroyed and the object ...
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vote
2answers
404 views

Drag an object in unity3d

I want to drag an object to a perticular place.In case I release that dragged object before I reach that particular area ,the object should come to its initial place where i start to drag. How it ...
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votes
1answer
196 views

Disabling / Enabling object renderers on click

I am working on unity2d. I have six game objects: Object1, Object2, Object3 (these are images) ObjectImage1, ObjectImage2, ObjectImage3 (these are images). I have arranged the object in the scene ...
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vote
0answers
85 views

How do I avoid circular dependencies with game events in C++? [closed]

My question concerns three objects in my game: EnemyConfig (a derived class of Event - it's an event that concerns throwing enemies at the player and making her deal with them) and Enemy. The ...
1
vote
2answers
151 views

Best way to store a large amount of game objects and update the ones onscreen

Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is ...
2
votes
2answers
115 views

Do I have to use new keyword for unity single game object?

I'm using Unity4. Do I have to use new keyword for single game object? look at the following code. 1. GameObject obj = new GameObject(); obj = Resources.Load("Prefabs/Ball", typeof(GameObject)) as ...
1
vote
1answer
110 views

Structure gameobjects and call events

I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the ...
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vote
2answers
111 views

Unity3d - Monitoring which script is bound to which gameobject

How can we see the bounded scripts to gameobjects ? In a large project, it's hard to keep up monitoring by clicking each game object to see bounded scripts
3
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2answers
552 views

How can I create an array of GameObjects?

I need to add one 2d assest multiple times in my scene and I was wondering what is the best way to do this because adding each asset individually and setting there locations doesent seem like the best ...
2
votes
1answer
152 views

At same positioned game objects collision detection

In my game, I am creating two game objects at same position using Instantiate statement. Each generated object has box collider attached. So I want to detect collision between them so I write ...
0
votes
2answers
155 views

How can I handle merging and splitting lots in a city block? [closed]

I am currently working on a SimCity-style game in C# using SharpDX. I'm having trouble handling the growing and shrinking the game entities that represent zones within a region. For example: ...
0
votes
2answers
126 views

How do I connect my objects to my meshes?

I am creating a simple 3D engine and I've run into a problem. I have an array of objects [Camera, Player, Player, MonsterA, MonsterB, MonsterA] and a number of mesh files that I need to associate ...
0
votes
1answer
100 views

How to save a character to be used in all Game States?

I am using C# and SFML. I am having a problem understanding how to save a character in memory, so I can use the character in any game state. Right now, the character is a class, and the player ...
1
vote
1answer
155 views

Making specific Enemy Classes

So I was just looking through an old game I had made for android, and was second guessing how I was sub-classing enemy for each particular enemy in my game. My enemy class had all kinds of ...
3
votes
2answers
838 views

Unity 4 - Some Rigidbodies Won't Fall Asleep

I'm having this problem in the free edition of Unity 4.1 where rigidbodies aren't falling asleep (and yes, I've tried playing with the sleepVelocity and sleepAngularVelocity values!). I've read the ...
4
votes
2answers
283 views

Open World Object Management

I'm currently creating a system that essentially creates a world at run-time based on a seed I choose. In this system, I made it so that there are certain "chunks" that divide up different sections of ...
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vote
3answers
622 views

How to deal with characters picking up and dropping objects in a 2D game [duplicate]

I'm quite new to game development, so would like to get a consensus on methods of doing this. My game features a 2D character that is able to pick up and drop objects, for example, a stick. My ...
2
votes
2answers
195 views

How do I make an equipped item affect the equipper?

I'm making a small text-based adventure in Objective-C. I have a Player class with four properties which represent the player's attributes (strength, agility, stamina, and intelligence). I also have a ...
1
vote
1answer
635 views

How can I create an extending chain like the hookshot in Zelda in Unity?

In the Zelda games, there is an item called the hookshot. It is a small mechanical apparatus held in one hand that acts similar to, but not the same as the gun. When it is triggered, the hook at the ...
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vote
1answer
196 views

When to use an Array vs When to use a Vector, when dealing with GameObjects?

I understand that from other answers, Arrays and Vectors are the best choices. Many on SE claim that Linked Lists and Maps are bad for video game programming. I understand that for the most part, I ...
8
votes
8answers
1k views

I am looking for a word to classify Game Objects (Trees, Rocks, even Bridges) but NOT include Items/Characters [closed]

I am looking for a SPECIFIC definition that includes environmental game objects but NOT other game objects. Trees, Rocks, or even Bridges. NOT items, NOT weapons, NOT Characters, NOT tiles. I'm ...
4
votes
2answers
547 views

Best way to keep track of game objects

I'm not exactly sure how I should ask this question, and so the title may be misleading - I am not asking if I should use a list or a stack or a vector or a queue - but how I should go about keeping ...
0
votes
1answer
104 views

Why does this LUA code not render any objects on the screen? [closed]

Did I mess up something somewhere? If i put a putsxy in the same box, it renders a string just fine, but for some reason this code hates objects. What this code is supposed to do is render a set of ...
0
votes
0answers
145 views

How to manage multiple objects for a tile based game for collision?

So I'm making the tile-based 2D sandbox platformer...thing to get an idea of how to manage different elements of coding games. Currently I'm at the point where my collision system works fine for a ...
1
vote
1answer
223 views

Spawning enemies at way points [closed]

I'm trying to have my game spawn enemies when ever the player reaches a way point. Right now, I have this functionality working. When my player gets to the first way, the enemies spawn. He only moves ...
1
vote
1answer
448 views

Unity3d select empty gameobjects in scene

I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
1
vote
1answer
461 views

Game-components and memory management

I'm stitching together the workings of a component based game engine, and as such have been deeply reading into many aspects of both game engine architecture and a fair amount of opinionated theory of ...
3
votes
1answer
400 views

Component-based object, traversal?

I'm working on a small C++ component based game engine, as such... Object Foo might extend GameObject and x number of component interfaces, like Renderable and/or Physical. So let's assume that Foo ...
0
votes
2answers
2k views

Unity scaling instantiated GameObject at Start() doesn't “keep”

I have a very simple scenario: A box-like Prefab which is imported from Blender automatically (I have the .blend file in the Assets folder). A script that has two public GameObject fields. In one I ...
0
votes
4answers
237 views

Actor and Sprite, who should own these properties?

I'm writing sort of a 2D game engine for making the process of creating games easier. It has two classes, Actor and Sprite. Actor is used for interactive elements (the player, enemies, bullets, a ...
3
votes
1answer
151 views

How to make an object stay relative to another object

In the following example there is a guy and a boat. They have both a position, orientation and velocity. The guy is standing on the shore and would like to board. He changes his position so he is ...
0
votes
1answer
57 views

Scrolling though objects then creating a new instace of this object

In my game when pressing the right mouse button you will place an object on the ground. all objects have the same super class (GameObject). I have a field called selected and will be equal to one ...
0
votes
1answer
1k views

How to get GameElements (RigidBody) size in Unity

I've made a prefab consisting of a Cube which I've first scaled to more resemble a brick. There's also a Rigidbody added to the cube (in the prefab). Now I want to use that prefab in a c# script to ...
4
votes
4answers
467 views

Recursive or linear gameobjects update?

I have a tree of gameobjects, so every node contains a list of children. In update function: Is it better to do recursive or linear walking through game objects. update() { update self; ...