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1
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1answer
29 views

In the game loop, apply dt before the loop starts, or after it finishes?

Say I have a Game class with an update loop that receives a time increment dt by parameter. I was wondering if it's better or customary to apply this dt before the loop starts or after the loop ...
-1
votes
3answers
27 views

Which is the best method implementing a background scrolling for game in libgdx?

My question is very simple I am new to libgdx development, which is the best approach implementing a background that is to make the background move in y direction 1)My First approach is drawing the ...
0
votes
1answer
67 views

Solitaire Game: Transferring Cards Design in C++

So, I'm working on a Solitaire game. I already created a the classes: Card, Pile, Stock. Each work as expected on it's own. My question is: What possible design for managing moving card(s) between the ...
0
votes
2answers
45 views

Ball oblique impact physic in Java?

I know Q3 + Q4 = 90 I searched internet and many physic topics, but not found how to calculate this values in Java? (I found V3 and V4 but not found Q3 and Q4) So how can i calculate V3, V4, ...
0
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0answers
33 views

I write Music for Video Games [closed]

I am an experienced composer/musician. Whats the best way to find video game developers that need music for their video games.
0
votes
1answer
50 views

What does it mean for an efficient cross platform code to be “resilient”? [closed]

This was a position for a Senior Game Server Programmer. At the requirement, it says " Experience in writing resilient, efficient cross platform code". Questions: 1) What does it mean for a code to ...
0
votes
0answers
23 views

Steam-esque Interface Design [closed]

Bear with me here guys, So, let's say I've got multiple different multi-player games that are not at all alike (so I can't use OOP here) and don't use the same assets, rules, etc. But I want to ...
1
vote
2answers
84 views

Game networking, limiting amount of movement packets

I have been developing a server/client model for a game project I am working on. Everything works great, client side prediction works, server reconciliation works. Basically, the character can move ...
1
vote
0answers
53 views

How is a game like Simcity or any other RTS programmed? [closed]

I've programmed a couple of programs where things are deterministic and happen after some input (keypress or whatever), in let's say 'steps'. But, what about something like simcity? There are many ...
-2
votes
0answers
39 views

All my game name titles are taken [duplicate]

I want to be a game developer but I don't have any money or sources of fund to launch my game designs, so I'm waiting until I can find a way to secure the funds. However as I wait it feel like all of ...
0
votes
1answer
69 views

How do I publish to Google Play if I'm under 18?

I've finished my first Unity and want to release it on the Google Play store but can't because I am under 18. The main issue is that Google Wallet requires you to be over 18. How could I work around ...
-1
votes
0answers
27 views

Can I develop games like flappy birds or super mario using C language only? [duplicate]

I'm a second year student pursuing B.Tech in Computer Science. So, as a minor project I have to program a game using C only. I have heard of people discussing about the games like flappy birds and ...
0
votes
2answers
70 views

Java libgdx Game Screens and rendering tile map [closed]

I'm working on a 2D tiled game with Java and libGDX. I'm having problems implementing gamescreens. I'm trying to set the screen to gameScreen and start rendering tiles, but I'm getting a nullpointer ...
1
vote
2answers
105 views

C# comparing alot of elements

Im making a small game in Unity(using c#) basicly what I have there is each player chooses one Damage Spell or one Shield Spell.and the thing is that the number of combinations is huge. like 100 ...
11
votes
2answers
1k views

Pausing the game inside the game loop

Inside the game loop, the game is paused by pressing P, meaning that the game loop does not run anymore. Problem is that after this loop is halted, P cannot be pressed again to resume the loop, since ...
0
votes
1answer
91 views

What degree do you need to become a game designer,programmer,developer.etc [closed]

I was wintering what degree do you need in order to become a game designer,programmer or developer. P.S i mean people who work for companies such as riot or ubisoft,etc
0
votes
1answer
26 views

XNA C# Texture Atlases

Fairly new to XNA and not an expert on C# either. So I was following a tutorial, specifically this one http://rbwhitaker.wikidot.com/texture-atlases-1, and there is a bit of code I am unfamiliar with. ...
1
vote
1answer
63 views

Why the size of my game increased on deploying it to Android using Unity3D?

When I deployed the game to 'Web Player', it's size was just 2.4 MB but when I deployed it to 'Android', it's size got increased to 38 MB. Why this happened? Please answer this, I can't provide any ...
0
votes
1answer
59 views

Where in old code would you know what to include to compile the complete program? [closed]

I got the source code to a couple of outdated games that I was trying to either clean up, or use the tools they did to create a new game from the same engine. I am just not quite sure about how to ...
0
votes
1answer
49 views

Backgrounds for a game [duplicate]

I am writing a 2d game, I have designed the characters but I would need backgrounds, i'm looking free cavern backgrounds for a free game, advice ? thanks in advance
1
vote
1answer
46 views

Unity free look camera on two axes. How do I do it?

I'm new to Unity and c# but have programming experience... I have a a simple "game" in Unity that shows one sphere orbiting another. How do I allow the camera to be moved by the user in a "free ...
0
votes
0answers
18 views

Libgdx - How to change GestureListener pan finger sensibility?

I implemented GestureListener in my Overlap2dStage to pan the camera when the player drags its finger over the screen. But I also have some actors that extend InputAdapter to detect when the user ...
1
vote
0answers
39 views

OpenGL enabled Java game not detected by Fraps

Recently I found out that I could enable OpenGL hardware acceleration in my java game with the line System.setProperty("sun.java2d.opengl", "True"); Initial tests showed a big boost in performance. ...
1
vote
1answer
76 views

DirectX 11 - Get the world matrix of my camera

I'm relatively new to the world of 3D games programming and I am not sure if I am understanding some key concepts correctly. Right now I have created a sphere that is 2.0f in radius which surround ...
0
votes
0answers
9 views

How to handle game widget destruction as a result of an event?

I have a simple hierarchy of containers and widgets like buttons, line edits and labels. Every node in this hierarchy is a Widget, specialized with a subclass to make custom behaviors for each type of ...