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Snapshot data architecture for networked real-time games

I want to create a simple client-server real-time multiplayer game as a project for my networking class. I've read a lot about real-time multiplayer network models and I understand the relationships ...
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Handling menu input in the GameStateManager sample

I've been trying to get more customization out of the GSM sample and i'm a bit lost. I've made a new method in InputState.cs that returns true when a key is being held down. This is for scrolling ...
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109 views

Maintaining State in Mud Engine

I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the ...