I've been trying to get more customization out of the GSM sample and i'm a bit lost. I've made a new method in InputState.cs that returns true when a key is being held down. This is for scrolling ...
I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the ...
In my design I have several cases where I need to track both a max value and a current value (examples include Hit Points or Movement Points). I could track these as separate variables: int ...
I am having some trouble serializing/deserializing in a little game I am doing to teach myself monogame. Basically, I am using the gamestatemnanagement resources common to monogame (screen manager ...