I suffer from this problem where I have say a class called Player and a class called Level. Now the only way I can figure out how to say make the player interact with the level is if I do something ...
How would one manage the state of static living things like trees in a large sandbox world? Trees in Minecraft, for example: They grow even when the player is far away. One way is to save them with a ...
My game is very GUI based, the way how it works is that I have a GUI class, which contains the basic GUI elements, a parent GUI object, and a copy of the main game's class object. The game starts out ...
I'm currently creating a 2D RPG in C++11 with Allegro 5 and boost. My goal is to somehow update my game settings when an option is changed in the Options Menu. I don't want to force the user to ...