0
votes
1answer
70 views

How are vertices determined complex geometries in an ever changing game state

For example say you wanted to draw a 3D cube you can define an array of hard coded vertices using float3, here is an example. http://msdn.microsoft.com/en-us/library/windows/desktop/jj552949.aspx But ...
1
vote
1answer
131 views

How do you get player to interact with level?

I suffer from this problem where I have say a class called Player and a class called Level. Now the only way I can figure out how to say make the player interact with the level is if I do something ...
2
votes
1answer
100 views

How do I persist the states of distant objects?

How would one manage the state of static living things like trees in a large sandbox world? Trees in Minecraft, for example: They grow even when the player is far away. One way is to save them with a ...
1
vote
2answers
642 views

How to make a “GUI In Game”?

My game is very GUI based, the way how it works is that I have a GUI class, which contains the basic GUI elements, a parent GUI object, and a copy of the main game's class object. The game starts out ...
8
votes
5answers
590 views

How can I update Display settings from an Options screen without restarting?

I'm currently creating a 2D RPG in C++11 with Allegro 5 and boost. My goal is to somehow update my game settings when an option is changed in the Options Menu. I don't want to force the user to ...