0
votes
1answer
61 views

How are vertices determined complex geometries in an ever changing game state

For example say you wanted to draw a 3D cube you can define an array of hard coded vertices using float3, here is an example. http://msdn.microsoft.com/en-us/library/windows/desktop/jj552949.aspx But ...
0
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0answers
502 views

How to implement a stack of game states in C++

I'm new to C++ and as a college proyect I'm building a 2D platformer with some classmates, I recently read that it's a good idea to have a stack of gamestates instead of a single global variable with ...
0
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2answers
345 views

Game state management?

I'm running in circles here trying to figure out how to implement game states! Many of the articles I have read use an abstract class that game states inherit, and another "manager" class that ...
8
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5answers
504 views

How can I update Display settings from an Options screen without restarting?

I'm currently creating a 2D RPG in C++11 with Allegro 5 and boost. My goal is to somehow update my game settings when an option is changed in the Options Menu. I don't want to force the user to ...