A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

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0
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1answer
37 views

memorizing button tap code iOS game

I'm using a single view app in Xcode 6.1 for my game with Storyboards. Not unity or sprite kit. It's a small game not even 3MB. Anyways, I created un-lockable characters with a BOOLEAN. ...
0
votes
0answers
31 views

how can i create game elements like those in Geometry Dash game?

whats the basic idea in creating elements in a level like those in Geometry Dash game ? i'm wondering is it a long background in width such as 60000x400 image for side scrolling game with every ...
4
votes
2answers
269 views

Jelly ground collision

For fun I am trying to replicate the mechanics from The Floor is Jelly. So far I have successfully created "jelly islands/blocks" which are represented by an array of points and then drawn by using ...
2
votes
2answers
422 views

How do I write a wave-spawning system for a shoot-em-up?

I recently played Knightmare Tower and was amazed by the way how different monsters are beign spawned. I'm aware of time-based and count-based spawing systems in shoot-em-ups. Count-based systems ...
0
votes
0answers
45 views

I have an array of blasts and an array of zombies, how can I efficiently detect collisions? [duplicate]

I have an array of blasts, and an array of zombies, but I'm struggling to find a way to efficiently detect collisions and remove both the blasts and zombies that have collided. Any suggestions? ...
0
votes
0answers
25 views

Android : Candy Crush Map Menu like [closed]

im new in android game dev. Im using a simple game loop and surfaceview and trying to bluid a world level selection like Candy crush. I need some help to understand how to do it (logics) and How ...
0
votes
0answers
36 views

blasting an explosion like space invader

I'm trying to clone space invader, especially the part where you hit the green barriers and there is a small black blasting explosion that occur. https://www.youtube.com/watch?v=437Ld_rKM2s I have ...
1
vote
0answers
39 views

Procedural Progressive wave system advice [duplicate]

I am developing a game based on waves. Enemies appear as time passes by and every level the hero must kill all the enemies to move to the next level. At this time I have 2 types of waves. Progressive ...
39
votes
7answers
7k views

What's a way to implement a flexible buff/debuff system?

Overview: Lots of games which RPG-like statistics allow for character "buffs", ranging from simple "Deal 25% extra damage" to more complicated things like "Deal 15 damage back to attackers when hit." ...
0
votes
1answer
47 views

How to make a gameobject Scale up from another GameObject script

hi there im having a rought time with this code, trying to make a gameobject grow in scale from touching this one, and when a set amount of scale is reached destroy this game object ( the one who ...
0
votes
1answer
65 views

Moving CCNode with constant speed in cocos2d

I want to move the object (CCNODE) with constant speed in any direction , what i have did till now is applied a force to object at start to get it moving and set elasticity as 1 and friction as 0 to ...
0
votes
1answer
40 views

Z axis for player movement is being incremented, but i don't know how

I'm currently learning and developing a 2D plataform game in Unity, but now i'm having some errors that i can't solve. When I press the arrow keys to make my character move right and left, the Z axis ...
0
votes
2answers
72 views

How do I derive an appropriate acceleration value for my game?

I am creating a Flappy Bird clone from this tutorial. I have a question about acceleration in libgdx. The author assigned the bird a constant acceleration vector in the constructor of the bird ...
1
vote
1answer
33 views

Applying statements to a single instance in Game Maker?

I'm currently in the process of making a platformer, and am currently in the process of creating "depth" into my game, by making Up/Down-W/S control your depth. (Come closer to screen, go further). ...
0
votes
0answers
13 views

How to experiment for the value of gravity in Libgdx? [duplicate]

I am following a guide on how to play a flappy bird clone in the LibGdx framework. -http://www.kilobolt.com/day-5-the-flight-of-the-dead---adding-the-bird.html I am currently on the part where the ...
1
vote
1answer
163 views

AI to help player by suggesting upgrades

Suppose I'm creating a racing game.. I would like to implement an awareness system AI, that will suggest to the player that he can buy that booster or some other upgrade, .. etc. How should I start ...
11
votes
3answers
488 views

As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a ...
0
votes
2answers
255 views

Recommended approach for event system in Java

What are the recommended approaches for an event system of a turn-based RPG's battle engine? The system I'm currently working on has a runEvent method that sorts the actions queue based on their ...
5
votes
1answer
192 views

How can I implement large moving “colossus” characters that also act as environmental objects?

I'm curious how enormous characters that act both as entities and environments are implemented. I'm thinking of characters like in Shadow of the Colossus which move, but which the player can also ...
0
votes
1answer
62 views

What is the difference between a tech tree and crafting? [closed]

Are tech trees and crafting the same thing, except the mechanism to attain them? What the real difference between the two?
0
votes
1answer
2k views

Android Bitmap: Collision Detecting

I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen ...
3
votes
1answer
210 views

Algorithm for optimal control on space ship using accelerometer input data

Does someone have a good algorithm for controlling a space ship in a vertical shooter game using acceleration data? I have done a simple algorithm, but works very badly. I save an initial ...
0
votes
1answer
44 views

Implement an action “while” touching event

I'm making a game using Xcode for iOS. This is a segment of code I have that makes the sprite jump up when the screen is tapped: //tap/touch to jump (& play sound) -(void)touchesBegan:(NSSet ...
-1
votes
1answer
68 views

What's the optimal balance of story and combat in a game? [closed]

A good movie must balance the action and storytelling so that it keeps the pace without boring the audience with too much story. Now the questions is how should the action and story be balanced in a ...
0
votes
2answers
205 views

Can the GUI be used to create game objects?

I want to be able to position 10 various game objects (sprites) within the area of the screen which will be dynamically sized accordingly to the screen size of the device. The area in which I want to ...
-5
votes
1answer
100 views

Questions about game programmers for School project [closed]

My name i Magnus. I was hoping that some of you, could help me answer som questions, about game development and the game industry. It wille be used for a project about our future, that all 10. graders ...
0
votes
3answers
76 views

Logic level representation that distinguishes “<<under>> and <<above>> the bridge”

I have an logic level/map representation for a 3D game that uses vector<Area> where: class Area{ vector<Point2D> bounding; //determines the shape of the Area, its borders ...
1
vote
1answer
129 views

Collision detection algorithms with images (2-Dimensions)

Lately, I have been researching different Collision methods, how to deal with multiple collisions and different types of bounding shapes, circles, rectangles, polygons and ellipsoids. Some common ...
0
votes
1answer
64 views

Collision detection Libgdx

I'm trying to implement Collision detection using Rectangles for my game but can't seem to get it to work. Bullets are updated when pressing space every frame so they move across the screen. ...
1
vote
1answer
60 views

Stat Multipliers: from Base Value or Iterative

I'm aware similar questions have been asked before but this time I'm asking about a specific issue with the maths of stat modifiers. I have a stat system that applies a list of modifiers to a stat, ...
6
votes
2answers
794 views

Designing AI in a 1 on 1 battle similar to Pokemon

I am designing a game where the battle system is similar to Pokemon. That is, a 1 on 1 battle with only a few (4-6) moves to choose from. As the game is taking shape, I'm starting to think about some ...
0
votes
0answers
34 views

Game Development Books [duplicate]

I am looking to expand my C# knowledge and am looking into a fun, long term project to help expand my knowledge. I've been studying programming for about a year, but I would still consider myself a ...
0
votes
1answer
96 views

Slots Machine Matching feature

I'm designing a slot machine. I need to find the number of combinations that two matching icons will appear side-by-side in a 3X5 window (3 rows, 5 reels (columns)) A match gives the user some ...
9
votes
4answers
18k views

2D character controller in unity (trying to get old-school platformers back)

This days I'm trying to create a 2D character controller with unity (using phisics). I'm fairly new to physic engines and it is really hard to get the control feel I'm looking for. I would be really ...
0
votes
3answers
144 views

Dynamic Crafting Systems [closed]

I have been toying with the idea of having a game that is based purely around crafting. That on its own is not much of a big deal. The way the crafting would work is the problem. The idea I have is ...
0
votes
1answer
162 views

Recommended list of games to develop at the beginning? [duplicate]

I am looking for simple games that I should develop to learn the basics of how different game mechanics work. I have read in many places that it is good to make Pong. Is there a recommended list of ...
7
votes
1answer
1k views

Using L-Systems to procedurally generate cities

I'm currently making an app that focuses a lot on procedurally generated content. So far, I've successfully implemented the procedural generation of the terrain and shape of a map using simplex noise. ...
0
votes
3answers
327 views

Add a Countdown Timer that increments in JavaScript and resets per level(Resovled)

I am currently developing a Simon says type game using jquery and javascript. I have linked a fully copy of the game on github Github download and unzip to see the game fully ...
1
vote
0answers
114 views

What are the common techniques to translate game ideas into game mechanics? [closed]

I would like to know of methods, ideas, etc... that game designers use to dissect a game idea and convert it into FUN game mechanics and integrate in a game. This necessity comes from my own and ...
1
vote
1answer
165 views

Random Placement of Objects on a Tilemap

I have read many topics on random world generation on this site and others, and I roughly understand most of it. What I can't see is how to randomly place objects on the generated tile map I get. Say ...
1
vote
3answers
157 views

Designing a weather system for biomes in a roguelike

I'm making a roguelike game similar to dwarf fortress. So far, I have an average temperature map and average yearly precipitation map generated with simplex noise. Now, I'm trying to implement a ...
1
vote
2answers
118 views

Tower Defence game scoring system

I am in the process of developing my first game on android mobile platform, it’s a tower defence game and I am currently busy designing the scoring system. At the end of the stage when the user has ...
5
votes
2answers
224 views

How do I maintain game balance while promoting interaction between dead and alive players? [closed]

How do you motivate players to be content with randomly selected roles that are often complex to play and differ drastically in playstyle (AND to stick around till the end of game)? Some background: ...
2
votes
2answers
245 views

How do you determine the amount of moves/turns/lives that should be given to a player?

Let's take Candy Crush for example. The player is given 50 turns to complete a certain level. How is such number determined? Are there educated ways to reach such numbers? I also presume that these ...
0
votes
0answers
35 views

Displaying range around a unit [duplicate]

I'm looking to highlight a set of square tiles around a unit to signify its movable range. The concept should be quite familiar to those who have experienced the Fire Emblem series of game. I have ...
0
votes
1answer
55 views

Originating direction of shots in an FPS problem

Recently I have been asked on the interview about a maybe simple task to solve a problem. We have a player, that looks in some direction, and a shooter, who already is shooting the player. I must ...
4
votes
1answer
282 views

Letting the user draw a Polygon Body and Image

In my game, I want to provide the user with a drawing feature. By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
0
votes
1answer
160 views

Map scrolling around the world

I am developing an TBS (turn based strategy) game. I have created a simple canvas renderer to render hexagonial map. I already implemented scrolling on the map. My current problem is that I want to ...
14
votes
2answers
949 views

Elevation model for hexagonal game grids

TL;DR: Where should elevation be anchored on a civ-style hexagonal grid? Center, side or vertex? (Or more complex?) Question proper: Consider for a moment a classic game we all know and love ...
1
vote
3answers
150 views

How to handle network game [closed]

I'm currently building my own game using LIBGdx in JAVA but i'm facing some trouble. My game is base like this : A player have a position and some other parameters that are float, int types. He also ...