A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

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12
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1answer
1k views

Programming a climbing system like tomb raider

I was wondering if anyone knew or had knowledge of how to program a climbing system like the one found in tomb raider/uncharted. I had thought of just having bounding boxes at all the climbable ...
25
votes
8answers
1k views

In-Game Tutorial Decisions

I'm working on a game with confusing mechanics such as energy storage and the coolant temperature. What is the best way to get a new player learned quickly? What are the pros and cons of different ...
11
votes
4answers
11k views

Logic behind a bejeweled-like game

In a prototype I am doing, there is a minigame similar to bejeweled. Using a grid that is a 2d array (int[,]) how can I go about know when the user formed a match? I only care about horizontally and ...
-4
votes
1answer
92 views

Randomize Sprite moment Help needed [closed]

I am new to Android, I am developing a fighting game in Android with AndEngine. Now I want my enemies to mimic my player behavior and on base of score they should come up with different tactics. I ...
65
votes
10answers
21k views

How to develop RPG Damage Formulas?

I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current ...
-3
votes
2answers
274 views

Sources (other than tutorials) on Game Mechanics

But, I'm not quite sure where I should start from here. I know I have to go and grab an engine to use with some prebuilt libraries, and then from there learn how to actually code a game, etc. All I ...
1
vote
1answer
574 views

Sorting cube depth correctly with an isometric engine [duplicate]

Possible Duplicate: How should I sort images in an isometric game so that they appear in the correct order? I'm starting work on a simple isometric engine. Everything thing is going great ...
18
votes
5answers
710 views

Level Design, Implying a path to the player

I am looking for articles on level design and particularly for techniques to imply a direction the player to go in, instead of another. Like which game mechanics can be used, how graphics, sound, ...
4
votes
1answer
706 views

Implementing Wall Jumping

I've read this wall jumping question but I'm having trouble implementing it. I've gotten as far as implementing a timer that controls when wall jumping is possible. Right now, if I go up against a ...
1
vote
2answers
747 views

Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)

I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to ...
4
votes
4answers
1k views

C++ Game engine time scale

i have begun creating a very simple game engine and i am trying to work out how to create a time scale for the game.by time scale i mean some way of increasing and decreasing the speed of the game(not ...
4
votes
1answer
377 views

How to balance a ball on a rotating plane?

I'm doing some research and I really don't want a physics engine when a simple mechanism will do. I have a ball that will be balanced on a plane. The ball will always be "stuck" to the plane and ...
-3
votes
1answer
341 views

Populating Sprites

I am making a android game, it's a tower/base defense like type of game (yea I know it is kind of confusing), I was wondering if anyone knows a good way to have the attacking sprites randomly generate ...
11
votes
1answer
855 views

Moving an Object along a Curve while Rotating it

I woud like to move an object along a curve. At particular points on the curve, I wish the object to change speed and rotate itself along its axis. Imagine an airplane flying to a destination. It has ...
11
votes
5answers
730 views

Do any games have this type of mechanic?

This question got closed on gaming SE as off topic. I hope it's on topic here. Many years ago, a friend and I prototyped a simple 2d rpg with what we thought was a unique idea for the combat ...
6
votes
1answer
310 views

Literature about Open World Games, Freedom to Choose

I'm doing a diploma thesis about the development of games with freedom to choose or open world. Topics will be i.e. development issues in programming and the design itself, mechanics etc. For that I ...
9
votes
7answers
2k views

Other games that employ mechanics like the game “Diplomacy”

I'm doing a little bit of research and I'm hoping you can help me track down any games, other than Diplomacy (online version here), that employ all or some of the mechanics in Diplomacy (rules, short ...
6
votes
2answers
380 views

Are there any good articles that layout the evolution of game development techniques?

I'm just getting into coding up some 3d rendering apps and I'm considering taking the jump into interactivity. While developing I've learned about Euler angles, gimbal lock, quaternions, frustum, ...
12
votes
4answers
2k views

Programming the combat sequence in a role playing game

I'm trying to write a short "game" where a player goes around and fights monsters but I have no idea how to handle the combat. For example, say I have a "Warrior" and a "Troll". How do the two fight ...
4
votes
3answers
130 views

Need a better function for transportation efficiency

I'm making an economic kind of game, and one of the things I'm simulating is the transportation of resources to a central depository, e.g. moving metal from a mine to the city (so it can be turned ...
1
vote
1answer
143 views

Degrees to Coordinates

Hey, I'm creating my second game ever, but this time - using Java. Before I used Pascal and CRT module! =D It's 2D game where you need to drag the ball with mouse from location A to location B. Right ...
6
votes
2answers
445 views

How to store 'dots and boxes' data?

I'm trying to explore a little as to how I could make a simple 'dots and boxes' game. The problem I'm facing is in what way to store which lines are allocated by who. The problem lies in the fact ...
6
votes
8answers
415 views

Is it useful to monitor framerate over the course of an arbitrary (but long) period of time?

How useful is it to keep a measurement of framerate over the course of long times (such as an hour) spanning multiple scenes/data environments? I've had plenty of times where data throttling/pushing ...
10
votes
1answer
380 views

Why has it become commonplace for NPCs to have one weapon per class instead of variants?

For instance, in Half-Life 2 you have Civil Protection, Combine Soldier and Combine Elite. Each class has a weapon. Is there a shift away from this at all, where the NPCs are matched with the player ...
1
vote
2answers
744 views

Game Maker not recognizing variable

Attempting to set up a targeting array for a MMO-style game in GameMaker8 Pro, I have this code in the create event for the player's character, which is and has been running perfectly fine: j = 0 i = ...
5
votes
1answer
281 views

Realistic damage

I'm looking for a good way to simulate damage, for example a weapon firing at a ship it would calculate the damage depending on layer type, weapon type, angle and similar what i need is a way to to ...
6
votes
1answer
374 views

What should “own” the battle state in combat between the player and NPCs?

I have a Map, a Tile, NPCs and the Player. When a player enters a tile in the map, a moveTo event is fired, which calls for any NPCs associated with that tile to be "activated". Those NPCs may be ...
6
votes
2answers
2k views

What do you use to support multiplayer turn-based network game for iOS and Android games?

If I'm doing a turn-based card game, what kind of technique do you use to support multiplayer gameplay over Internet? Is it socket? If it's socket, which SDK (CoronaSDK etc.) can provide solid ...
1
vote
1answer
215 views

Developing internet sweepstake games

I have absolutely no idea about game developing but want to know following things about internet sweepstake games: Click on demo and play any of the game. What technology (programming language) is ...
8
votes
5answers
647 views

Do you think it's Possible to go from C++ Straight to 3D (skipping 2D)

Do you think it's possible to go straight from Experienced C++ programming (5 or so years) straight into learning DirectX 3d? I mean....i'd be starting with the basics, im more interested in setting ...
1
vote
1answer
328 views

Theoretic question about rendering in sfml and in general

I have read whole tutorial section on sfml-dev.org and have some question. What are exactly views and how to use them ? Should I render things in views or in renderwindow ?
1
vote
2answers
267 views

Traffic estimation for a multiplayer flash game

hey, i want to know if my rough traffic estimations are right, it would be for a pretty simple realtime flashgame in the style of haxball (but not as a soccer game) heres a video of it ...
10
votes
4answers
776 views

Game mechanics patterns database?

Do you know http://tvtropes.org ? It's a kind of wiki/database with scenaristic tropes, patterns that you can find in tones of stories, in tv shows, games, books, etc. Each trope/pattern have a ...
8
votes
5answers
439 views

Building (simple) stellar systems

I'm currently looking at how to easily simulate some stellar systems (meaning some central stars and then some planets with maybe satellites), in order to allow later some space based strategy game ...
10
votes
6answers
2k views

How do I ensure an appropriate payout ratio for a slot machine?

I have done a lot of research into random number generators for slot machines, reel stop calculations and how to physically give the user a good chance on winning. What I can't figure out is how to ...
2
votes
4answers
2k views

Are there any good html 5 mmo design tutorials?

Hey all. I got a rather inspired after playing gaia online's zOMG and wanted to revive an old project idea I've had laying around for a few years now. I'm looking to work with html5 (ie canvas, svg ...
1
vote
1answer
566 views

Tetris Movement - Implementation

I'm developing a Tetris clone and working on the input at the moment. When I was prototyping, movement was triggered by releasing a directional key. However, in most Tetris games I've played the ...
6
votes
3answers
456 views

Building an instance system

I am looking into how to design an instance system for the game I am working on. I have always wondered how these are created in games like World of Warcraft, with its instances (dungeons/raids/etc). ...
7
votes
5answers
963 views

Turn-Based RPG Battle Instance Layout For Larger Groups

What a title, eh? I'm currently designing a videogame; a turn-based RPG like Final Fantasy (because everybody knows Final Fantasy). It's a 2D sprite game. These are my ideas for combat: The player ...
15
votes
5answers
901 views

Game actions that take multiple frames to complete

I've never really done much game programming before, pretty straightforward question. Imagine I'm building a Tetris game, with the main loop looking something like this. for every frame handle ...
3
votes
6answers
2k views

Character Stats and Power

I'm making an RPG game system and I'm having a hard time deciding on doing detailed or abstract character statistics. These statistics define the character's natural - not learned - abilities. For ...
3
votes
4answers
408 views

Time/duration handling in strategic game

I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should ...
19
votes
5answers
1k views

Reasons to disable game save during combat (e.g. Mass Effect 2)

So I've been playing Mass Effect 2 (PC) and one of the things I've noticed is that you can only save your game when you're not engaged in combat. As soon as the first enemy shows up on your radar, ...
7
votes
4answers
549 views

Recursive dungeon maps as represented by an elastic 2d array

I came up with a method for recursively generating simple dungeon maps by starting with one room and recursively connecting new adjacent rooms randomly to it. Maps are represented as two dimensional ...
4
votes
5answers
3k views

How to implement zombie AI?

We need to make a zombie videogame for a semester project and I was wondering about what are considered nice algorithms/techniques for implementing zombie AI that don't take too long to implement. ...
-2
votes
8answers
832 views

Where is a good place to learn how to develop games? [closed]

I'm brazilian and I want to learn how to develop a game in some college or something like that, but I don't know any place here to learn it. Here is not that good either to develop games, as we don't ...
2
votes
1answer
244 views

Where can I find a list of gameplays?

Long ago I found a website with a huge list of different gameplays; around 250 or so. I wanted to go back but right now I cannot find it (I've already spent some time on Google, believe me). The site ...
2
votes
1answer
173 views

Counting point for a recursive domino-like game: Carcassone

I have to build a 2D version of this game: http://en.wikipedia.org/wiki/Carcassonne_(board_game) counting scores for Towns and Roads seems easy enough (but I'm not sure), but for Lands I feel I ...
19
votes
4answers
4k views

Best strategy (tried and tested) for using Box2D in a real-time multiplayer game?

I am currently tackling real-time multiplayer physics updates for a game engine I am writing. My question is how best to use Box2D for networked physics. If I run the simulation on the server, should ...
3
votes
1answer
932 views

Successful Elements to a 4X Game

4X games (That is, Xpand, Xplore, Xploit and Xterminate) like Civilization, Sins of a Solar Empire, and other top Strategy games, all seem to have the same addictive hook. I'd like to know what ...