[crossposted from stackoverflow] In a game such as Warcraft 3 or Age of Empires, the ways that an AI opponent can move about the map seem almost limitless. The maps are huge and the position of other ...
Are there any major/fundamental concepts that one should know about game programming versus control driven programming? Game Programming is event based? with a timer? An outer-infinite loop? I come ...
I'd like to find some "magic numbers" for the classic helicopter game. For example the numbers that determine how fast the helicopter accelerates up and down. Also perhaps the "randomness" of the ...
I've been working (off-and-on) on a pbbg that's pretty old school. If you've ever played Carnage Blender then you get the idea. If not, it's a simple idea that's been done a lot: A player is ...
I am looking for a place in the web where I can turn my current game development process into a vector based approach. I am sorry If this question has been asked once. According to my google search ...
I recently started to create a sidescroller game, for learning purposes. While creating several levels for it, i stumbled upon the question, how to implement these levels into my game. I made (and i ...
Do any of you have any good examples from two or more games that share some of the same game logic, but are of entirely different genres? Could very well be one of your own games. Take Warcraft 3 and ...
It seems that the current climate of games seems to cater to an obvious progression of player power, whether that means getting a bigger, more explosive gun in Halo, leveling up in an RPG, or ...
I'm trying to compile a list of game mechanics, by which I mean high-level/meta game mechanics like Cooperation, Resource Management, Chance and Time Manipulation rather than low level mechanics like ...