A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.
3
votes
1answer
256 views
Vector fields and game engine
It exist a game developed with a vectorfield game engine?
What I mean is that instead of calculating intersections, one could calculate the vector field generated for example by gravity, and for ...
0
votes
2answers
223 views
How to decrease velocity constantly?
I am developing a golf game using the GameSalad framework for iPhone. I have one attribute named speed of type integer with value 5000. I also have one boolean attribute named speedControl which is ...
5
votes
3answers
182 views
What are the different ways to balance an online multiplayer game where user spend different amounts of time online?
Let's consider a game where every player is building his own medieval town. To make this question simple, let's assume that, on this persistent world, some people will play an hour every day (heavy ...
3
votes
1answer
157 views
How to get the physics just right in a physics driven game
I'm working on a physics driven game using a java port of Bullet (JBullet).
In our game we have a ball that can have collisions with the other objects, including the objects that define the ...
80
votes
9answers
3k views
What makes a computer opponent feel alive?
Are there any recommended blogs or whitepapers that talk about making the AI in an RPG game feel more real? (Specifically in turn based combat.)
I know something must be out there, but I am only ...
1
vote
1answer
430 views
Language agnostic game programming books [duplicate]
Possible Duplicates:
Game programming books that don't teach programming?
Must read game development books
Does anyone know any good language independent game programming books?
I ...
1
vote
1answer
2k views
2D Physics Engine for Platform Games - Riding on a Platform
I have a number of questions relating to using a 2D physics engine in a platform game, but one main one that I'm grappling with at the moment. I managed to somewhat integrate the Physics2D.Net engine ...
2
votes
2answers
352 views
Name of a certain gameplay mechanism
I would like to identify the name of a certain gameplay mechanism. It is fairly commonly seen but probably best illustrated with card games:
A game played with a pack of cards usually has card values ...
12
votes
1answer
805 views
Programming a climbing system like tomb raider
I was wondering if anyone knew or had knowledge of how to program a climbing system like the one found in tomb raider/uncharted.
I had thought of just having bounding boxes at all the climbable ...
24
votes
8answers
1k views
In-Game Tutorial Decisions
I'm working on a game with confusing mechanics such as energy storage and the coolant temperature. What is the best way to get a new player learned quickly? What are the pros and cons of different ...
9
votes
4answers
6k views
Logic behind a bejeweled-like game
In a prototype I am doing, there is a minigame similar to bejeweled. Using a grid that is a 2d array (int[,]) how can I go about know when the user formed a match? I only care about horizontally and ...
-4
votes
1answer
88 views
Randomize Sprite moment Help needed [closed]
I am new to Android, I am developing a fighting game in Android with AndEngine. Now I want my enemies to mimic my player behavior and on base of score they should come up with different tactics.
I ...
50
votes
8answers
11k views
How to develop RPG Damage Formulas?
I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current ...
-3
votes
2answers
257 views
Sources (other than tutorials) on Game Mechanics
But, I'm not quite sure where I should start from here. I know I have to go and grab an engine to use with some prebuilt libraries, and then from there learn how to actually code a game, etc. All I ...
1
vote
1answer
486 views
Sorting cube depth correctly with an isometric engine [duplicate]
Possible Duplicate:
How should I sort images in an isometric game so that they appear in the correct order?
I'm starting work on a simple isometric engine. Everything thing is going great ...
17
votes
5answers
638 views
Level Design, Implying a path to the player
I am looking for articles on level design and particularly for techniques to imply a direction the player to go in, instead of another.
Like which game mechanics can be used, how graphics, sound, ...
4
votes
1answer
577 views
Implementing Wall Jumping
I've read this wall jumping question but I'm having trouble implementing it. I've gotten as far as implementing a timer that controls when wall jumping is possible. Right now, if I go up against a ...
1
vote
2answers
654 views
Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)
I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to ...
4
votes
4answers
878 views
C++ Game engine time scale
i have begun creating a very simple game engine and i am trying to work out how to create a time scale for the game.by time scale i mean some way of increasing and decreasing the speed of the game(not ...
4
votes
1answer
339 views
How to balance a ball on a rotating plane?
I'm doing some research and I really don't want a physics engine when a simple mechanism will do. I have a ball that will be balanced on a plane. The ball will always be "stuck" to the plane and ...
-3
votes
1answer
313 views
Populating Sprites
I am making a android game, it's a tower/base defense like type of game (yea I know it is kind of confusing), I was wondering if anyone knows a good way to have the attacking sprites randomly generate ...
11
votes
1answer
743 views
Moving an Object along a Curve while Rotating it
I woud like to move an object along a curve. At particular points on the curve, I wish the object to change speed and rotate itself along its axis.
Imagine an airplane flying to a destination. It has ...
11
votes
5answers
634 views
Do any games have this type of mechanic?
This question got closed on gaming SE as off topic. I hope it's on topic here.
Many years ago, a friend and I prototyped a simple 2d rpg with what we thought was a unique idea for the combat ...
6
votes
1answer
283 views
Literature about Open World Games, Freedom to Choose
I'm doing a diploma thesis about the development of games with freedom to choose or open world.
Topics will be i.e. development issues in programming and the design itself, mechanics etc.
For that I ...
8
votes
7answers
1k views
Other games that employ mechanics like the game “Diplomacy”
I'm doing a little bit of research and I'm hoping you can help me track down any games, other than Diplomacy (online version here), that employ all or some of the mechanics in Diplomacy (rules, short ...
6
votes
2answers
293 views
Are there any good articles that layout the evolution of game development techniques?
I'm just getting into coding up some 3d rendering apps and I'm considering taking the jump into interactivity. While developing I've learned about Euler angles, gimbal lock, quaternions, frustum, ...
11
votes
4answers
1k views
Programming the combat sequence in a role playing game
I'm trying to write a short "game" where a player goes around and fights monsters but I have no idea how to handle the combat.
For example, say I have a "Warrior" and a "Troll". How do the two fight ...
4
votes
3answers
120 views
Need a better function for transportation efficiency
I'm making an economic kind of game, and one of the things I'm simulating is the transportation of resources to a central depository, e.g. moving metal from a mine to the city (so it can be turned ...
1
vote
1answer
136 views
Degrees to Coordinates
Hey, I'm creating my second game ever, but this time - using Java. Before I used Pascal and CRT module! =D It's 2D game where you need to drag the ball with mouse from location A to location B. Right ...
6
votes
2answers
386 views
How to store 'dots and boxes' data?
I'm trying to explore a little as to how I could make a simple 'dots and boxes' game.
The problem I'm facing is in what way to store which lines are allocated by who. The problem lies in the fact ...
6
votes
8answers
405 views
Is it useful to monitor framerate over the course of an arbitrary (but long) period of time?
How useful is it to keep a measurement of framerate over the course of long times (such as an hour) spanning multiple scenes/data environments?
I've had plenty of times where data throttling/pushing ...
10
votes
1answer
345 views
Why has it become commonplace for NPCs to have one weapon per class instead of variants?
For instance, in Half-Life 2 you have Civil Protection, Combine Soldier and Combine Elite. Each class has a weapon. Is there a shift away from this at all, where the NPCs are matched with the player ...
1
vote
2answers
581 views
Game Maker not recognizing variable
Attempting to set up a targeting array for a MMO-style game in GameMaker8 Pro, I have this code in the create event for the player's character, which is and has been running perfectly fine:
j = 0
i = ...
5
votes
1answer
241 views
Realistic damage
I'm looking for a good way to simulate damage, for example a weapon firing at a ship it would calculate the damage depending on layer type, weapon type, angle and similar what i need is a way to to ...
6
votes
1answer
342 views
What should “own” the battle state in combat between the player and NPCs?
I have a Map, a Tile, NPCs and the Player. When a player enters a tile in the map, a moveTo event is fired, which calls for any NPCs associated with that tile to be "activated". Those NPCs may be ...
5
votes
2answers
2k views
What do you use to support multiplayer turn-based network game for iOS and Android games?
If I'm doing a turn-based card game, what kind of technique do you use to support multiplayer gameplay over Internet?
Is it socket? If it's socket, which SDK (CoronaSDK etc.) can provide solid ...
1
vote
1answer
196 views
Developing internet sweepstake games
I have absolutely no idea about game developing but want to know following things about internet sweepstake games: Click on demo and play any of the game.
What technology (programming language) is ...
8
votes
5answers
621 views
Do you think it's Possible to go from C++ Straight to 3D (skipping 2D)
Do you think it's possible to go straight from Experienced C++ programming (5 or so years) straight into learning DirectX 3d?
I mean....i'd be starting with the basics, im more interested in setting ...
1
vote
1answer
312 views
Theoretic question about rendering in sfml and in general
I have read whole tutorial section on sfml-dev.org and have some question.
What are exactly views and how to use them ?
Should I render things in views or in renderwindow ?
1
vote
2answers
255 views
Traffic estimation for a multiplayer flash game
hey, i want to know if my rough traffic estimations are right, it would be for a pretty simple realtime flashgame in the style of haxball (but not as a soccer game) heres a video of it ...
5
votes
4answers
600 views
Game mechanics patterns database?
Do you know http://tvtropes.org ?
It's a kind of wiki/database with scenaristic tropes, patterns that you can find in tones of stories, in tv shows, games, books, etc.
Each trope/pattern have a ...
8
votes
5answers
421 views
Building (simple) stellar systems
I'm currently looking at how to easily simulate some stellar systems (meaning some central stars and then some planets with maybe satellites), in order to allow later some space based strategy game ...
10
votes
6answers
2k views
How do I ensure an appropriate payout ratio for a slot machine?
I have done a lot of research into random number generators for slot machines, reel stop calculations and how to physically give the user a good chance on winning.
What I can't figure out is how to ...
2
votes
4answers
1k views
Are there any good html 5 mmo design tutorials?
Hey all. I got a rather inspired after playing gaia online's zOMG and wanted to revive an old project idea I've had laying around for a few years now.
I'm looking to work with html5 (ie canvas, svg ...
1
vote
1answer
498 views
Tetris Movement - Implementation
I'm developing a Tetris clone and working on the input at the moment.
When I was prototyping, movement was triggered by releasing a directional key. However, in most Tetris games I've played the ...
6
votes
3answers
419 views
Building an instance system
I am looking into how to design an instance system for the game I am working on.
I have always wondered how these are created in games like World of Warcraft, with its instances (dungeons/raids/etc). ...
7
votes
5answers
860 views
Turn-Based RPG Battle Instance Layout For Larger Groups
What a title, eh?
I'm currently designing a videogame; a turn-based RPG like Final Fantasy (because everybody knows Final Fantasy). It's a 2D sprite game.
These are my ideas for combat:
The player ...
12
votes
5answers
761 views
Game actions that take multiple frames to complete
I've never really done much game programming before, pretty straightforward question.
Imagine I'm building a Tetris game, with the main loop looking something like this.
for every frame
handle ...
3
votes
6answers
2k views
Character Stats and Power
I'm making an RPG game system and I'm having a hard time deciding on doing detailed or abstract character statistics. These statistics define the character's natural - not learned - abilities. For ...
3
votes
4answers
366 views
Time/duration handling in strategic game
I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should ...