A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

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7
votes
1answer
580 views

How To Approach 360 Degree Snake

I've recently gotten into XNA and must say I love it. As sort of a hello world game I decided to create the classic game "Snake". The 90 degree version was very simple and easy to implement. But as I ...
3
votes
4answers
571 views

Alternatives to a leveling system

I'm currently designing a rough prototype of a mecha fighting game. These are the basics I came up with: Multiplayer (matchmaking for up to 10 people, for now) Browser based (HTML5) 2D ...
4
votes
4answers
1k views

C++ Game engine time scale

i have begun creating a very simple game engine and i am trying to work out how to create a time scale for the game.by time scale i mean some way of increasing and decreasing the speed of the game(not ...
1
vote
2answers
333 views

improve Collision detection memory usage (blocks with bullets)

i am making a action platform 2D game, something like Megaman. I am using XNA to make it. already made player phisics,collisions, bullets, enemies and AIs, map editor, scorolling X Y camera (about 75% ...
19
votes
5answers
1k views

Reasons to disable game save during combat (e.g. Mass Effect 2)

So I've been playing Mass Effect 2 (PC) and one of the things I've noticed is that you can only save your game when you're not engaged in combat. As soon as the first enemy shows up on your radar, ...
1
vote
1answer
580 views

Pathfinding using nodes/waypoints without connecting them?

I've been doing some research on pathfinding lately because I want to code a game modification for a game (won't say which exactly) and what I've done is defined a huge list of 3D vectors where a ...
8
votes
4answers
1k views

Time reverse mechanism in games

I am wondering about how time manipulation mechanisms in games are typically designed. I am particularly interested in time reversing (sort of like in the latest SSX or Prince of Persia). The game ...
0
votes
1answer
418 views

Specific Physics Lessons and Reference for Game Development

What "Physics stuffs" should I learn in game developments? I'm reading about Verlet Integration, and I'm wondering what other lesson should I learn and if there are available resources can you please ...
0
votes
3answers
569 views

Feasible 4D first person gameplay [closed]

I put together a quick demo of a 4d first person environment last night in XNA. It uses 3d cross-sectioning instead of projection. (Use A and O to move in and out from 0 to 1 in the W axis.) In my ...
6
votes
2answers
600 views

Designing AI in a 1 on 1 battle similar to Pokemon

I am designing a game where the battle system is similar to Pokemon. That is, a 1 on 1 battle with only a few (4-6) moves to choose from. As the game is taking shape, I'm starting to think about some ...
0
votes
0answers
95 views

Designing 1 on 1 battle: improving on Pokemon's model [duplicate]

Possible Duplicate: Designing AI in a 1 on 1 battle similar to Pokemon I am developing an android game that uses a similar battle style to Pokemon. Essentially you are going 1 on 1 against ...
25
votes
8answers
1k views

In-Game Tutorial Decisions

I'm working on a game with confusing mechanics such as energy storage and the coolant temperature. What is the best way to get a new player learned quickly? What are the pros and cons of different ...
5
votes
2answers
3k views

Word list for use in commercial game

I need a word list to use in a commercial game (even though the game will be free to download) Something like this http://www.puzzlers.org/pub/wordlists/ospd.txt Would be perfect (needs to be ...
3
votes
1answer
84 views

How to accurately score moving averages (indepenent of sampling window)

I'm developing a puzzle game, and coming up with a little trouble how to accurately create the 'score' for a particular player's solution. In this game a player creates a machine which generates ...
4
votes
3answers
1k views

Bubble shooter falling algorithm

To complete this question about the same color search algorithm, I would like to know if someone knows which is the best implementation for making other bubbles fall when they are no longer attached. ...
0
votes
1answer
127 views

How do I implement a racing clock that shows elapsed time?

I'm wanting to make a old school timer like the picture below. How would I go about doing this in VD? I have tried it doing it with code bellow. The problem with this is that it starts with just ...
6
votes
3answers
331 views

What's an appropriate difficulty scale for weapon efficacy vs difficulty to obtain?

I'm writing up a design document for a voxel based adventure game, similar to minecraft, but fixing a lot of fundamentally broken game mechanics, or at least updating those mechanics to be more suited ...
0
votes
2answers
230 views

Games with rubbing/scratching as interaction?

I'm brainstorming a game aimed for touchscreen. Its primary interaction involves a lot of rubbing and scratching with the finger to the on screen objects, sort of like Fruit Ninja, but a bit more work ...
-1
votes
1answer
421 views

Adding cards to a vector for computer card game

I am writing a Card game that has a deck size of 30 cards, where each card has to be a unique object, stored in a vector. Right now, my plan is to add them to a vector one at a time, with four ...
4
votes
2answers
2k views

How to make a scrolling background

I'm making a Shooter game like "1943" and "Jamestown". I am Using Visual Basic 2010. I was wondering how I would make the background scroll up to simulate moving forward. I would also like it to ...
9
votes
3answers
470 views

How to add a sound that an enemy AI can hear?

Given: a 2D top down game Tiles are stored just in a 2D array Every tile has a property - dampen (so bricks might be -50db, air might be -1) From this I want to add it so a sound is generated at ...
9
votes
2answers
894 views

Bomberman clone, how to do bombs?

I'm playing around with a bomberman clone to learn game-developement. So far I've done tiles, movement, collision detection, and item pickup. I also have pseudo bombplacing (just graphics and ...
10
votes
1answer
1k views

Best Method to Simulate Height in a Tiled Top-Down Game

What is the best method to simulate height for a top-down tiled 2D game? One way I thought was to make tiles which are supposed to be higher brighter, but I was wondering if there was a standard or ...
3
votes
1answer
534 views

Open trading card game rulesets?

Got pitched a project where we need to make a trading card game to promote a clients project. I don't have any brilliant ideas for rules, but was pondering if any "open-source" rulesets existed, or if ...
2
votes
3answers
1k views

need to create formulas for stat, level progression etc. What tools will help the not-mathematically-literate?

I want to create some of the fundamental guideline formulas for a game I am working on. I am following on from sirlin's advice in that I am starting with some assumptions and working back from there. ...
8
votes
3answers
432 views

Intellectual rights to game concepts

For a client I might be making a small puzzle game about getting a item out of a puzzle. The concept will strongly resemble this game : ...
2
votes
3answers
215 views

Are there games already including detailed psychological/social modeling?

I have this project that have been running in my head for some time, and was surprised to realized I have never seen it in an existing video game. So I thought I might be wrong. Most of current video ...
0
votes
1answer
204 views

Is this feature copyright infringment? [closed]

Say there is a card game and they have a feature that allows setting join requirement when hosting a game. These are: Only people I like, No one I Dislike, Invite Only, Everyone. If I created a card ...
2
votes
1answer
625 views

Building different game objects (EG Spells, Items,) for an rpg game

I believe the best way to manage item data would be to use xml? For spells would the best option be to create a class (EG Fireball) and define all of the parameters inside of that class? Like ...
8
votes
2answers
4k views

Interaction between engine parts

I want to ask a question about how the information exchange between game engine parts should be implemented. The engine is separated in four parts: logic, data, UI, graphics. In the beginning I made ...
1
vote
1answer
188 views

Silverlight player centered viewport example

I am new to game development and i want to use silverlight for it. First of all i want to learn the logic of player centered gameplay. Something like this; Player character moves in large scaled map ...
0
votes
4answers
432 views

How can I know how big my game “world” should be?

here is the world map (randomly generated) for a game I'm making: The green rectangle corresponds to the size of one screen. Each pixel represents 3x3 tiles in my game, this makes the whole map be ...
4
votes
3answers
3k views

Moving from A(x,y) to B(x1,y1) with constant speed?

I currently have something like: float deltaX = point0.getX() - point1.getX(); float deltaY = point0.getY() - point1.getY(); And every 0.01 seconds I refresh my objects position like this: ...
0
votes
1answer
237 views

Resizing a dynamically resizable widget with a fixed aspect ratio?

I've been trying to figure this out for hours. It is a bit tricky to explain but I'll try to explain it. I'm making a game where I have a Window with 3 panels in it. The 3 panels must always be ...
4
votes
1answer
190 views

How can I determine how much I need to rotate an object to face a point?

I have an object located at (208,608) in my 480x800 screen (portrait orientation). I can touch anywhere on the screen (where y < 608) and I will get touchX and touchY. What is the angle I need to ...
1
vote
0answers
301 views

A streetfighter-style combat system [closed]

I have a small hobby side-viewed platform game that I want to improve the combat in: http://www.ludumdare.com/compo/minild-31/?action=preview&uid=10313 What technical approaches can be ...
2
votes
1answer
324 views

Move Sprite from A(x,y) to B(x1,y1);

I have a sprite with an UpdateHandler that can change it's position every 0.1 seconds. My Question is , given the Sprites current position, how can I move it to another position(like from 10,10 to ...
5
votes
1answer
362 views

How does this animation work?

This project "Locomotion Skills for Simulated Quadrupeds" creates an animation for the dog model in the program. However if you go into the project's files the dog's skeleton is made of individual obj ...
18
votes
5answers
710 views

Level Design, Implying a path to the player

I am looking for articles on level design and particularly for techniques to imply a direction the player to go in, instead of another. Like which game mechanics can be used, how graphics, sound, ...
4
votes
1answer
1k views

IRC channel about game development? [closed]

I'm looking for some IRC channel to talk about game development. Anyone know some?
1
vote
2answers
190 views

How do i calc what side the ball is of the rect?

I have this nice drawing: http://bildr.no/view/1085283 I know the ball's center and the rectangle's center, but how do I know (programming C#) what side of the rectangle the ball is? By my drawing, ...
0
votes
1answer
875 views

Open source component-based game engines? [duplicate]

Possible Duplicate: Are there existing FOSS component-based frameworks? What open source game engines with component-based design of game objects do you know? And which best of them? I mean ...
4
votes
3answers
272 views

What games benefit strongly from using motion controls?

A lot of games use motion controls, be it Wii, Kinect or otherwise, but for most of them, this control scheme seems forced. What are the games that benefited the most from using motion controls (as ...
6
votes
1answer
1k views

Pokemon Battle System A.I

For my newest project, a Pokemon fan-edition, I need to collect much information on the game mechanics. So I need to know a few things about the A.I. implemented in the games. For the sake if ...
1
vote
2answers
407 views

Attack Vs Defense in text based games

I'm trying to come up with a formula for the computer to determine who should win a match between an attacker and a defender, in a way that would improve how engaging the battle rules would be in a ...
0
votes
2answers
482 views

Creating slot reels

Is there any automated way to calculate the slot machine reels icons based on the LIMITS: # of reels # of lines % that is returned to player Include free spin icon or not Include bonus game or not ...
4
votes
1answer
397 views

how to script a match 3 game without waiting for matches to finish

I have developed a full match 3 game without the ability of making another move until all cascading is finished. I was stuck trying to figure out how to do it with the ability of making moves even if ...
0
votes
2answers
260 views

Licence to use RPG systems like Pathfinder

I am sketching out my 2012 programming project, and Im planning to make a classic fantasy RPG game. The world design, plots, characters and all that I can make, but being a avid tabletop role-player, ...
5
votes
2answers
205 views

How to evaluate a user against optimal performance?

I have trouble coming up with a system of assigning a rating to player's performance. Well, technically there is is a trivial rating system, but I don't like it because it would mean assigning ...
6
votes
2answers
2k views

What do you use to support multiplayer turn-based network game for iOS and Android games?

If I'm doing a turn-based card game, what kind of technique do you use to support multiplayer gameplay over Internet? Is it socket? If it's socket, which SDK (CoronaSDK etc.) can provide solid ...