A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

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8
votes
2answers
6k views

How do I render terrain in a 2.5D perspective, like in the game Don't Starve?

I have experience in making 2D side scroller games such as Terraria, but now I want to challenge myself and make a game that has a 2.5D perspective. The game I am trying to mimic is Don't Starve. ...
1
vote
1answer
330 views

The right way to start out in game development/design [closed]

Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been ...
2
votes
2answers
343 views

DOT implementation

I have some DOT (damage over time) implementation problems. My game runs on 30 FPS speed. Current implementation is: let's say the hero casts a spell which deals 1 damage per second. On every frame I ...
2
votes
2answers
439 views

Making an interactive 2D map

So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am ...
-1
votes
1answer
180 views

2D Game Help In XNA

I'm making a game in XNA called The Adventure Of The Very Hairy Princess Fairy. The game is a "Sidescroller/Platformer" like mario but there is a problem. How do I attach a weapon to the player ...
-4
votes
1answer
206 views

How Do Game Timers Work?

I don't understand the whole game timer things, I know XNA comes with one but im realying on VSync to do the work rather then a game timer. I know what they are It's just can someone show me of a ...
2
votes
1answer
251 views

Side scroll game with 8000xScreen_Height, which technique is best

I got one new requirement for iOS side scroll game with screen size : 8000xScreen_Height For this, tileMap is best or normal texture based is best? I need to use parallax background too. Help me to ...
2
votes
2answers
691 views

Examples of 2D side-scrollers that achieve open non-linear feel?

I'm working on a 2.5D platformer prototype that aims for an open feel while maintaining familiar core mechanics. Now, there's some obvious challenges with creating a non constricted feel in a ...
6
votes
1answer
1k views

2D pathfinding - finding smooth paths

I was trying to implement a simple pathfinding, but the outcome is less satisfactory than what I intended to achieve. The thing is units in games like Starcraft 2 move in all directions whereas units ...
12
votes
2answers
650 views

Formula for three competing heroes, each has one they can beat and one they're beaten by

I am trying to design a game for a project I have, The main idea is: 3 Types of heroes 3 Stats per hero There are no levels involved so the differences must be located on stats. Fight logic - The ...
1
vote
2answers
437 views

XNA Game Timer Help

How do I set a game timer in XNA? I need it to keep the game in sync no matter the lag or frame rate to prevent one moment to be normal but the next everything is sped up.
2
votes
4answers
893 views

Detecting long held keys on keyboard

I just want to ask if can I check for "KEY"(keyboard) that is HOLD/PRESSED for a long time, because I am to create a clone of breakout with air hockey for 2 different human players. Here's the ...
0
votes
1answer
176 views

jBullet Collision/Physics not working as expected

Below is the code for one of my objects in the game I am creating (yes although this is a cube, I am not making anything remotely like MineCraft), and my issue is I while the cube will display and is ...
20
votes
5answers
2k views

Spreadsheets in Game Design?

There have been two instances from the past two weeks that I've heard from well known successful game developers that they use spreadsheets when designing games. The first being David Whatley in ...
0
votes
2answers
227 views

What are some methods which can be applied to make arcade-highscore games fun/interesting? [closed]

Consider an arcade game where you shoot falling objects and the goal is to beat the high-score. What are some methods you can apply to such games to make the player feel it is fun and wants to play ...
9
votes
4answers
1k views

How does 20Q work internally?

Ever since childhood, I've wondered how the 20Q electronic game worked. You think of an object, thing, or animal (e.g. potato or donkey). The device then asks you a series of questions such as: Is ...
-1
votes
3answers
482 views

Can these game be fully coded in html5/javascript? [closed]

I mean the mechanics of the game. Would it be possible? -Pokemon GBA series, rendering the world would be easy, but what about battle mechanics? -MapleStory, after seen dragonbound.net which is an ...
6
votes
4answers
514 views

In a casual top-down racing game, should collisions affect the car's engine? [closed]

Is there a way to deter players from colliding with obstacles in a top-down casual racer which keeping the game fun and lighthearted and yet make player's skill matter? Should collisions affect car ...
-1
votes
3answers
1k views

Collision between sprites in game programming?

I've since just started coding for an android game using eclipse. I've read Beginning Android Game Programming and various other e-books. Recently, I've encountered a problem with collision between ...
3
votes
1answer
500 views

AI Game Programming : Bayesian Networks, how to make efficient?

We know that AI is one of the most important part of Game Programming. Bayesian networks is one of the core part of AI at Game Programming. Bayesian networks are graphs that compactly represent the ...
1
vote
1answer
835 views

openGL ES - change the render mode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY on touch [closed]

i want to change the rendermode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY when i touch the screen. WHAT i Need : Initially the object should be stationary. after touching the screen, it ...
0
votes
1answer
161 views

two-part dice pool mechanic [closed]

I'm working on a dice mechanic/resolution system based on the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh dealing with consequences and failure, ...
1
vote
1answer
2k views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
0
votes
5answers
706 views

How to implement the light trails for a tron game?

Well I was creating a TRON style game, but had an issue with creating the actual light trails for the game. What I'm doing currently is I have an array the same size as my window in pixel size, ...
6
votes
1answer
428 views

Action-oriented AI: evasion-algorithm takes much time

Evasion, the process of evading, is the opposite of chasing. Instead of trying to decrease the distance to the target we try to maximize it. It takes much time while evading multiple objects ...
11
votes
3answers
436 views

As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a ...
6
votes
2answers
910 views

android multitouch problem

Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem. Im starting to get close to the end of my game so I bought a cabel to try it ...
1
vote
1answer
2k views

Acceleration Based Player Movement

Ok, so I am making a first person shooter game and I am currently working on movement that looks and feels good. I want to incorporate acceleration based movement for the player so that he has to ...
0
votes
1answer
2k views

Platforming - Hanging off of cliffs and edges? [duplicate]

Possible Duplicate: Programming a climbing system like tomb raider I've been interested in platforming gameplay dynamics for a while now. What I'm trying to ask is how games like Assassin's ...
0
votes
3answers
1k views

How do you make bullets move at an angle in different angles using delta

I'm having trouble making my bullets move at a steady pace using delta. I have the formula I used outside of slick2d, but it doesn't take delta into account. My bullets fly fast. How do I make them go ...
0
votes
2answers
2k views

c++ opengl sdl game engine tutorial

I have a decent knowledge of sdl,opengl and fmod. i am looking for a recent tutorial or book on the basic of making a game engine. Most of the book and tutorial i found are using old dead library like ...
2
votes
1answer
936 views

Android 2D game, shooting and getting animation to stop

I'm developing a game as a learning-process, and since everything I do is new to me, I have alot of problems, usually I can fix it myself but right now I'm stuck and need help. Link to a recording of ...
1
vote
1answer
2k views

What game design/game theory resources should I watch for a “TCG-like” game?

Me and my friend are building a "simple" trading card game - in the beginning we would have 20 cards and two resources, mana and health. This, along with a working multi-player is the minimum viable ...
5
votes
3answers
590 views

How to start with more complex games? [closed]

I'm a new game developer and I have already finished Pong, Breakout and Snake. I want to start with strategy games, where do I read up on that? What ideas should I wrap my head around? I like games ...
2
votes
2answers
184 views

Improving the monster tamer battle mechanics: 2 choices

I'm developing a new monster taming/hunting game and I wanted to make some changes to the battle mechanics. Which would you find more fun and can you offer any suggestions to improve on what I've ...
5
votes
6answers
427 views

Low dexterity game development

I am tasked with developing a game for kids with low dexterity (as a college project). I am stuck trying to find examples of similar games to generate ideas about game play and overall function. The ...
2
votes
3answers
886 views

RPG combat and gold/exp reward equations

I have a game that I'm creating, but I'm running across issues in keeping the ratios between high and low level players similar in the battle and reward equations. Obviously a higher level player ...
4
votes
3answers
1k views

Interpolate and collisions

Lets take the simple example of a ball bouncing off a wall. The physics is separated from the display. The physics is set to run at say 20 frames per second and the display is running faster than this ...
4
votes
1answer
225 views

How to balance damage dealt by opponents in a strategy game?

Consider the following situation: you are developing a RTS, with different races opposing each other, with different kinds of abilities (e.g. Starcraft). How should I go about in balancing the damage, ...
-2
votes
1answer
2k views

What is the MTV (Minimum Translation Vector) in SAT (Seperation of axis)?

What is the MTV (Minimum Translation Vector) in SAT (Seperation of axis)? and how can i use it? Im trying to create my first game, where a ball can hit a a static brick (rectangle). Now if a ball ...
1
vote
2answers
364 views

Separation of axis theorem implementation

I have been following the this guide to implement this. My current implementation is the following: class SAT { SAT(); bool collides(Rectangle rect1, Rectangle rect2){ var axises = [ ...
5
votes
2answers
960 views

Character progression through leveling, skills or items?

I'm working on a design for an RPG game, and I'm having some doubts about the skill and level system. I'm going for a more casual, explorative gaming experience and so thought about lowering the game ...
6
votes
2answers
2k views

Collision detection between circle and rectangle in 2D

In a game im developing in 2D, im have one or more circles (balls) that can collide with several rectangles (bricks). Im trying to figure out a collision detection strategy, and have come up with ...
4
votes
2answers
272 views

How to do simultaneous action without it being real time?

This is really a pacing question, but there's no tag for that: The general concept is that the players are working in a team and need to be able to react to eachother's movement and observations as ...
4
votes
2answers
457 views

Does a basic game engine prototyping tool exist, for common game types?

There are a lot of classic game engines out there (Real Time Strategy, Turn Based, etc), of which you can find countless variations. All of them have a basic starting point which involves units, ...
1
vote
2answers
367 views

Simplified trajectory equation to identify Time Taken(t) by a protectile to travel Distance(d), under gravity?

I am building a game, where I have to plot a trajectory of a ball in 3D space, launched with an inital velocity Sx, Sy, Sz. [I am using OpenGL and Android-NDK] Lets assume Sz is always 0. And Sx ...
-3
votes
1answer
390 views

Is there a market for a Text-based empire-building game? [closed]

I am working on building a text-based in-browser empire building game. The screen will be split into a console and an EXTREMELY rough vector map of your empire (just squares in a bigger square). ...
0
votes
1answer
357 views

How to get xy coordinates along a given path

Say i have two points (x,y), (0,0) and (10,10). Now i wan´t to get coordinates along the line by stepping through values of x and y. I thought i solved it with the following functions: fy = startY ...
1
vote
2answers
350 views

How do I interpolate air drag with a variable time step?

So I have a little game which works with small steps, however those steps vary in time, so for example I sometimes have 10 Steps/second and then I have 20 Steps/second. This changes automatically ...
2
votes
4answers
533 views

What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?

What are some good examples of exuberant in-game instructions for telling the player to repeatedly and quickly press a button or perform an action? I'm especially interested in examples in retro games ...