A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.
3
votes
1answer
65 views
How to accurately score moving averages (indepenent of sampling window)
I'm developing a puzzle game, and coming up with a little trouble how to accurately create the 'score' for a particular player's solution.
In this game a player creates a machine which generates ...
3
votes
3answers
728 views
Bubble shooter falling algorithm
To complete this question about the same color search algorithm, I would like to know if someone knows which is the best implementation for making other bubbles fall when they are no longer attached. ...
0
votes
1answer
116 views
How do I implement a racing clock that shows elapsed time?
I'm wanting to make a old school timer like the picture below. How would I go about doing this in VD? I have tried it doing it with code bellow. The problem with this is that it starts with just ...
5
votes
3answers
294 views
What's an appropriate difficulty scale for weapon efficacy vs difficulty to obtain?
I'm writing up a design document for a voxel based adventure game, similar to minecraft, but fixing a lot of fundamentally broken game mechanics, or at least updating those mechanics to be more suited ...
0
votes
2answers
206 views
Games with rubbing/scratching as interaction?
I'm brainstorming a game aimed for touchscreen. Its primary interaction involves a lot of rubbing and scratching with the finger to the on screen objects, sort of like Fruit Ninja, but a bit more work ...
-1
votes
1answer
322 views
Adding cards to a vector for computer card game
I am writing a Card game that has a deck size of 30 cards, where each card has to be a unique object, stored in a vector.
Right now, my plan is to add them to a vector one at a time, with four ...
2
votes
2answers
907 views
How to make a scrolling background
I'm making a Shooter game like "1943" and "Jamestown". I am Using Visual Basic 2010. I was wondering how I would make the background scroll up to simulate moving forward. I would also like it to ...
8
votes
3answers
416 views
How to add a sound that an enemy AI can hear?
Given:
a 2D top down game
Tiles are stored just in a 2D array
Every tile has a property - dampen (so bricks might be -50db, air might be -1)
From this I want to add it so a sound is generated at ...
9
votes
2answers
668 views
Bomberman clone, how to do bombs?
I'm playing around with a bomberman clone to learn game-developement.
So far I've done tiles, movement, collision detection, and item pickup. I also have pseudo bombplacing (just graphics and ...
10
votes
1answer
713 views
Best Method to Simulate Height in a Tiled Top-Down Game
What is the best method to simulate height for a top-down tiled 2D game? One way I thought was to make tiles which are supposed to be higher brighter, but I was wondering if there was a standard or ...
3
votes
1answer
413 views
Open trading card game rulesets?
Got pitched a project where we need to make a trading card game to promote a clients project. I don't have any brilliant ideas for rules, but was pondering if any "open-source" rulesets existed, or if ...
2
votes
3answers
735 views
need to create formulas for stat, level progression etc. What tools will help the not-mathematically-literate?
I want to create some of the fundamental guideline formulas for a game I am working on. I am following on from sirlin's advice in that I am starting with some assumptions and working back from there.
...
7
votes
3answers
381 views
Intellectual rights to game concepts
For a client I might be making a small puzzle game about getting a item out of a puzzle. The concept will strongly resemble this game :
...
2
votes
3answers
173 views
Are there games already including detailed psychological/social modeling?
I have this project that have been running in my head for some time, and was surprised to realized I have never seen it in an existing video game. So I thought I might be wrong.
Most of current video ...
0
votes
1answer
199 views
Is this feature copyright infringment? [closed]
Say there is a card game and they have a feature that allows setting join requirement when hosting a game. These are: Only people I like, No one I Dislike, Invite Only, Everyone.
If I created a card ...
2
votes
1answer
512 views
Building different game objects (EG Spells, Items,) for an rpg game
I believe the best way to manage item data would be to use xml?
For spells would the best option be to create a class (EG Fireball) and define all of the parameters inside of that class? Like ...
8
votes
2answers
3k views
Interaction between engine parts
I want to ask a question about how the information exchange between game engine parts should be implemented.
The engine is separated in four parts: logic, data, UI, graphics.
In the beginning I made ...
1
vote
1answer
173 views
Silverlight player centered viewport example
I am new to game development and i want to use silverlight for it.
First of all i want to learn the logic of player centered gameplay.
Something like this;
Player character moves in large scaled map ...
0
votes
4answers
380 views
How can I know how big my game “world” should be?
here is the world map (randomly generated) for a game I'm making:
The green rectangle corresponds to the size of one screen. Each pixel represents 3x3 tiles in my game, this makes the whole map be ...
4
votes
3answers
1k views
Moving from A(x,y) to B(x1,y1) with constant speed?
I currently have something like:
float deltaX = point0.getX() - point1.getX();
float deltaY = point0.getY() - point1.getY();
And every 0.01 seconds I refresh my objects position like this:
...
0
votes
1answer
172 views
Resizing a dynamically resizable widget with a fixed aspect ratio?
I've been trying to figure this out for hours. It is a bit tricky to explain but I'll try to explain it.
I'm making a game where I have a Window with 3 panels in it. The 3 panels must always be ...
4
votes
1answer
169 views
How can I determine how much I need to rotate an object to face a point?
I have an object located at (208,608) in my 480x800 screen (portrait orientation). I can touch anywhere on the screen (where y < 608) and I will get touchX and touchY.
What is the angle I need to ...
1
vote
0answers
280 views
A streetfighter-style combat system [closed]
I have a small hobby side-viewed platform game that I want to improve the combat in: http://www.ludumdare.com/compo/minild-31/?action=preview&uid=10313
What technical approaches can be ...
2
votes
1answer
270 views
Move Sprite from A(x,y) to B(x1,y1);
I have a sprite with an UpdateHandler that can change it's position every 0.1 seconds.
My Question is , given the Sprites current position, how can I move it to another position(like from 10,10 to ...
5
votes
1answer
307 views
How does this animation work?
This project "Locomotion Skills for Simulated Quadrupeds" creates an animation for the dog model in the program. However if you go into the project's files the dog's skeleton is made of individual obj ...
17
votes
5answers
630 views
Level Design, Implying a path to the player
I am looking for articles on level design and particularly for techniques to imply a direction the player to go in, instead of another.
Like which game mechanics can be used, how graphics, sound, ...
2
votes
3answers
341 views
Time/duration handling in strategic game
I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should ...
3
votes
1answer
718 views
IRC channel about game development? [closed]
I'm looking for some IRC channel to talk about game development.
Anyone know some?
1
vote
2answers
160 views
How do i calc what side the ball is of the rect?
I have this nice drawing:
http://bildr.no/view/1085283
I know the ball's center and the rectangle's center, but how do I know (programming C#) what side of the rectangle the ball is?
By my drawing, ...
0
votes
1answer
811 views
Open source component-based game engines? [duplicate]
Possible Duplicate:
Are there existing FOSS component-based frameworks?
What open source game engines with component-based design of game objects do you know? And which best of them? I mean ...
4
votes
3answers
239 views
What games benefit strongly from using motion controls?
A lot of games use motion controls, be it Wii, Kinect or otherwise, but for most of them, this control scheme seems forced. What are the games that benefited the most from using motion controls (as ...
44
votes
7answers
10k views
How to develop RPG Damage Formulas?
I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current ...
6
votes
1answer
881 views
Pokemon Battle System A.I
For my newest project, a Pokemon fan-edition, I need to collect much information on the game mechanics. So I need to know a few things about the A.I. implemented in the games. For the sake if ...
0
votes
2answers
317 views
Attack Vs Defense in text based games
I'm trying to come up with a formula for the computer to determine who should win a match between an attacker and a defender, in a way that would improve how engaging the battle rules would be in a ...
0
votes
2answers
352 views
Creating slot reels
Is there any automated way to calculate the slot machine reels icons based on the LIMITS:
# of reels
# of lines
% that is returned to player
Include free spin icon or not
Include bonus game or not
...
4
votes
1answer
305 views
how to script a match 3 game without waiting for matches to finish
I have developed a full match 3 game without the ability of making another move until all cascading is finished.
I was stuck trying to figure out how to do it with the ability of making moves even if ...
0
votes
2answers
243 views
Licence to use RPG systems like Pathfinder
I am sketching out my 2012 programming project, and Im planning to make a classic fantasy RPG game.
The world design, plots, characters and all that I can make, but being a avid tabletop role-player, ...
5
votes
2answers
194 views
How to evaluate a user against optimal performance?
I have trouble coming up with a system of assigning a rating to player's performance. Well, technically there is is a trivial rating system, but I don't like it because it would mean assigning ...
5
votes
2answers
2k views
What do you use to support multiplayer turn-based network game for iOS and Android games?
If I'm doing a turn-based card game, what kind of technique do you use to support multiplayer gameplay over Internet?
Is it socket? If it's socket, which SDK (CoronaSDK etc.) can provide solid ...
10
votes
6answers
1k views
How do I ensure an appropriate payout ratio for a slot machine?
I have done a lot of research into random number generators for slot machines, reel stop calculations and how to physically give the user a good chance on winning.
What I can't figure out is how to ...
0
votes
3answers
160 views
How should I actually enforce the effects of components?
I asked a question about implementing components here:
Am I on the right track with this component architecture?
But I had more questions I'd like to ask.
What's the best way to actually enforce ...
6
votes
2answers
378 views
How to store 'dots and boxes' data?
I'm trying to explore a little as to how I could make a simple 'dots and boxes' game.
The problem I'm facing is in what way to store which lines are allocated by who. The problem lies in the fact ...
6
votes
4answers
563 views
Developing interesting game mechanics when not an avid gamer
I've realized that though I like playing videogames, I find it much more entertaining to actually make them. This makes me wonder, if I'm planning to develop an [X]* game, do I need to be an avid [X] ...
0
votes
3answers
393 views
How can I spawn multiple monsters in my game?
I made a little iPhone game in which I want to make multiple monsters spawn.
I have one UIImageView called enemy that spawns at beginning of the game. But I want it to spawn many more monsters until ...
2
votes
3answers
977 views
Beginning RTS game student project
I have experience with XNA and Unity3D. I have also built my own engine with Tao and C#. I am in last year of college and I want to make a small RTS game demo, nothing fancy I won't bother much with ...
3
votes
2answers
481 views
Is it correct to assume that behavior trees work for AI, but the player character and static entities still need state machines?
When I read discussions about state machines vs. behavior trees, it is often in favor of using one over the other. However, this seems odd to me that you wouldn't still need a state machine to manage ...
8
votes
2answers
239 views
Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()?
I'm following Mat Buckland's Programming Game AI by Example, and I find that I don't always have use for enter(), execute() and exit() on an entity's state. For example, in an RPG, a weapon may have ...
3
votes
1answer
388 views
How can I spawn monsters at random locations?
I made a little 2D shooter game for my iPhone. I want monsters to spawn at random locations.
But I don't have any clue where to start to make them spawn.
I already made the monster image and ...
10
votes
1answer
340 views
Why has it become commonplace for NPCs to have one weapon per class instead of variants?
For instance, in Half-Life 2 you have Civil Protection, Combine Soldier and Combine Elite. Each class has a weapon. Is there a shift away from this at all, where the NPCs are matched with the player ...
2
votes
2answers
362 views
Physics in a 2D oblique perspective game
So, just to clarify, because I'm still fuzzy on the terms for perspectives in older games myself, examples of an oblique perspective can be seen in many older RPGs (Earthbound, Final Fantasy, Secret ...