A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

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3
votes
1answer
678 views

How can I spawn monsters at random locations?

I made a little 2D shooter game for my iPhone. I want monsters to spawn at random locations. But I don't have any clue where to start to make them spawn. I already made the monster image and ...
2
votes
1answer
206 views

Setting a displacement or offset between Snake segements

I have a problem in maths or I do not know. I have drawn few circles that simulates the body of a snake, the head of the snake moves and others should follow. but the is no offset or displacement ...
2
votes
1answer
147 views

How do I generate paylines and pay dots for a slot game?

I'm working on a HTML5 slot game and am completely stuck on the pay lines and the dots that produce the lines from 1 end to the other. What's the logic behind generating a random number of dots ...
1
vote
1answer
324 views

How could I figure out the shortest way to turn, and whats the angle? [duplicate]

I'm creating some robots for my tank game. I want them to find each other and shoot each other down, so I'm trying to implement a way for them to turn towards each other, and turn the shortest way. ...
1
vote
1answer
369 views

The right way to start out in game development/design [closed]

Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been ...
1
vote
2answers
217 views

How do i calc what side the ball is of the rect?

I have this nice drawing: http://bildr.no/view/1085283 I know the ball's center and the rectangle's center, but how do I know (programming C#) what side of the rectangle the ball is? By my drawing, ...
0
votes
2answers
128 views

How do I derive an appropriate acceleration value for my game?

I am creating a Flappy Bird clone from this tutorial. I have a question about acceleration in libgdx. The author assigned the bird a constant acceleration vector in the constructor of the bird ...
-3
votes
1answer
365 views

Populating Sprites

I am making a android game, it's a tower/base defense like type of game (yea I know it is kind of confusing), I was wondering if anyone knows a good way to have the attacking sprites randomly generate ...