Tagged Questions
1
vote
5answers
317 views
how to rotate enemy to face player? [duplicate]
Okay so i havebeen rotating my enemy to face the player using
float targetrotation = Math.Atan2(playerpos-enemypos);
enemy.rotation = targetrotation; (<this line of code i want to change)
This ...
-3
votes
1answer
351 views
What is a reliable and easy way to build an AI? [duplicate]
Possible Duplicate:
New to creating AI - where to start?
I'm making a "Mario Like" game and I was wondering how would an AI generally work? I'm thinking of that it could just go to the ...
2
votes
1answer
317 views
360+ degree rotation skips back to 0 degrees when using Math.Atan2(y, x)
I'm new to XNA and this is my first actual project, so forgive my noobness.
I'm using
jointAngle = System.Math.Atan2(RightStick.Y, RightStick.X);
in order to set an angle of a joint (farseer) so ...
-1
votes
1answer
164 views
2D Game Help In XNA
I'm making a game in XNA called The Adventure Of The Very Hairy Princess Fairy. The game is a "Sidescroller/Platformer" like mario but there is a problem. How do I attach a weapon to the player ...
-4
votes
1answer
164 views
How Do Game Timers Work?
I don't understand the whole game timer things, I know XNA comes with one but im realying on VSync to do the work rather then a game timer. I know what they are It's just can someone show me of a ...
1
vote
2answers
215 views
XNA Game Timer Help
How do I set a game timer in XNA?
I need it to keep the game in sync no matter the lag or frame rate to prevent one moment to be normal but the next everything is sped up.
0
votes
4answers
444 views
Turn-based tile game dynamic item/skill/command script files
I want to create a mechanism that could read text script, for example some kind of custom script such as ".skill" or ".item", which maybe contain some sort of simple script like
.item
Item.Name = ...
0
votes
3answers
504 views
Feasible 4D first person gameplay
I put together a quick demo of a 4d first person environment last night in XNA. It uses 3d cross-sectioning instead of projection. (Use A and O to move in and out from 0 to 1 in the W axis.)
In my ...
1
vote
2answers
292 views
improve Collision detection memory usage (blocks with bullets)
i am making a action platform 2D game, something like Megaman.
I am using XNA to make it.
already made player phisics,collisions, bullets, enemies and AIs, map editor, scorolling X Y camera (about 75% ...
2
votes
1answer
515 views
Building different game objects (EG Spells, Items,) for an rpg game
I believe the best way to manage item data would be to use xml?
For spells would the best option be to create a class (EG Fireball) and define all of the parameters inside of that class? Like ...
4
votes
1answer
553 views
Implementing Wall Jumping
I've read this wall jumping question but I'm having trouble implementing it. I've gotten as far as implementing a timer that controls when wall jumping is possible. Right now, if I go up against a ...
4
votes
1answer
338 views
How to balance a ball on a rotating plane?
I'm doing some research and I really don't want a physics engine when a simple mechanism will do. I have a ball that will be balanced on a plane. The ball will always be "stuck" to the plane and ...
1
vote
1answer
492 views
Tetris Movement - Implementation
I'm developing a Tetris clone and working on the input at the moment.
When I was prototyping, movement was triggered by releasing a directional key. However, in most Tetris games I've played the ...
