4
votes
1answer
203 views

How to balance damage dealt by opponents in a strategy game?

Consider the following situation: you are developing a RTS, with different races opposing each other, with different kinds of abilities (e.g. Starcraft). How should I go about in balancing the damage, ...
4
votes
2answers
438 views

Does a basic game engine prototyping tool exist, for common game types?

There are a lot of classic game engines out there (Real Time Strategy, Turn Based, etc), of which you can find countless variations. All of them have a basic starting point which involves units, ...
11
votes
6answers
498 views

How do I fairly distribute resources among factories when resources are near exhausted?

The main resource in my game is mass, stored as a floating point number that changes over time. Resource nodes increase mass and factories drain it. For example, if I have a resource node yielding 5 ...
3
votes
1answer
2k views

Mental Image of the engine behind an RTS like SimCity/Settlers, what is it?

Disclaimer: I'm first a programmer and then an RTS gamer. This means I'm a complete and utter newb in terms of patterns, best practices and glossary of technical terms on the game dev world. Since I ...